ZBrushCentral

Laugh @ My Newbieness Thread By Kerem

Hello friends :smiley:

I’ve just started learning Zbrush with the help of Digital Tutors Introduction To Zbrush 3. We messed around with it on the first lessons and then started to sculpt sorta a biker dude.

My short background on 3D is; I started with Bryce 3 on year 2002. Switched to Vue D’esprit on 2003. On 2004 I started to learn modeling myself with Cinema 4D. And then switched to Maya because I found a great training book by Jim Lammers and Lee Gooding. Also I’m using Poser right now when I need figures in my scenes. And making hard surface modelings with Maya. My aim is to utilize Maya & Zbrush and create characters my self.

I took a brake from my Zbrush training with DT’s introduction kit because of my heavy weight day time (boring) 2D design works right now. But I will continue when I have spare time because it’s a lot of fun.

if you like to see my works you can visit my site anytime @ keremgogus.com

All ciritiques and suggestions are welcome (and needed :D)

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very nice, way better than I could do :frowning:

Though, I must say, that is one screwed up low poly shot…

good try mate!!! but, u need to sack yah teacher!!!
good luck 4 the future

Thank you guys - I have some DT and Gnomon DVDs also as I know ZBR Central is the best online community. I’m sure I’ll learn tons of stuff here :smiley:

rhino.jpg

Texturing lecture of Digital Tutors continuing…

Zbrush displacement maps with images. Full view suggested. Will be on the scraps soon.

Created through the lecture of Nick Zuccarello. You can purchase that useful little tutorial here if you like http://gnomonology.com/group/31

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You are certainly not a newbie !

Pretty good model for a Zbrush beginner .

I especially like the last work :+1:
Keep on ^^

Keep up the good work!

No laughing here…theres a starting point for everone…and them main thing is you’ve started.

I really love the guy´s smirk.
You should smirk ,too, because your work is pretty good, Kerem!
:slight_smile:

Friends!

Thank you all so much. I’ve never had this kind of encouragement on any other forum. I love Zbrush & Maya - and the exciting idea to using them together and I’ll indeed keep it up!

many thanks!..

Hello again friends!

Just finished the base mesh of the werewolf’s body. And started to work on gum, teeth and tongue.

I’m planing to import this into Zbrush for detailing. Couple things I have in mind; Do I have to layout UVs or Zbrush polypaint works anyway?

Also do I have to rig the character for posing purposes or can I do it with Transpose tools of Zbrush? It will be an action pose like he captured someone on the throat.

many thanks in advance…
Kerem

Hey Kerem, you´re working really fast. :slight_smile:
Cool new update!
Regarding the UVs – I have no idea, sorry.
Regarding the other question – I think if you don´t want to animate this model later you don´t have to rig it. If you just want to pose him ( I think this is what you want :slight_smile: )use ZBrush´s Transpose tools in combination with the masking functions and you´ll see it works really fine+quick+easy. :slight_smile:

Hey Moni,
Many thanks for fast response! I’m not planing to animate - it will be just a fine still image.

One newbie question I had in mind also; should I subdivide the mesh and pose it with masking + transpose - or pose it then subdivide ?? :o

Generally, finish what modelling you can before posing the mesh, then pose at the lowest sub-d level. Posing at the highest can give you odd, poly shearing effects. When you’ve posed, look again at knee, neck, elbow areas to fix anything that looks odd.

UVs are not required for polypainting. If you want to render in ZBrush there is hardly any need for UVs at all. Having well laid out UVs is really only useful in ZB if you are trying to apply a wrap around, finely repeating pattern to your mesh. Look at the Making of Overwatch to see what I mean.

Good luck,

R

Rory, many thanks for the great tips and taking time. I appreciate a lot! :+1:

:frowning:

your base mesh has n-gons (pentagons, hexagons), pressing Quads and triangles will make zbrush transform those N-gons into quads and triangles…

That’s not truly an Issue, but the triangles can generate some artifacts

Dude, your base mesh is made out of tris, and they suck ballz. First rulu o zbursh is to never use tris ;]

what if I model a werewolf with Zspheres… I have to wait until my Format C: /s finished - I crashed my windooz… :lol: