ZBrushCentral

Laugh @ My Newbieness Thread By Kerem

mypracticerender001.jpg

The sculpting practice I’ve done for 10-15 minutes based on the Demo Head of Zbrush.

I’d like to continue to my education to become a character modeler - but all my portfolio based on digital environments, illustration and design. If someone contacts me for a paid work their request always based on these subjects… No experience to work as a character modeler also.

So at this point I’m not sure what to do :frowning: Continue making designs and environments with Cinema 4D & Vue xStream, or continue learning Zbrush & Maya for character work…

My answer to your question is that you should stick with the environment makings for the main part…ofcourse I do recommend that you keep training yourself at multiple apps, where in my opinion Zbrush is a very important one.

The reason I wouldnt recommend you fully going for the character modeling is because its a pretty small field and you have aLOT of badass competition (like myself whuhahah)

Like I said, keep doing what you’re doing and don’t restrict yourself to one thing, but I would choose environment above character modeling.

edit: Do you what you like best, thats the most important part

hardsurfaceWIP_001.jpg

Working on some hard surface stuff for learning purposes. Updated this thread after a long time…

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hardsurfaceWIP_002.jpg

weirdwip001.jpg

First most decent design I’ve come up with Zbrush. Subdiv Level is 3. Pretty lower even for my standards, so it means that I can keep adding detail…

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weirdwip002.jpg

My first a bit decent work with Zbrush I guess. Sculpted and poly-painted. No UVs for now, I’ll hande it with UV Master and will try to export this dude for Maya. I also need to get my head around Mental Ray SSS and Area Lights to get a nice render for a better presentation.

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Nice work dude. All the very best for your bright future.

God Bless you !

Regards,

Pankaj Malik

Business Development | CG Innovation
http://www.cginnovation.com