Hey guys, thanks again for your kind words !
Yes I know about making animatable stuff, and even if you can see that the topology is quite dense, i try generally to get a proper edge flow.
Of course, when I know that my model will be animated, i try to optimize it, as I have the knowledge (even if of course, this knowledge is far to be flawless) about doing a proper edge flow for animation.
Usually, my models can be animated. But well, beyond this, when I do just a practice sculpt (which this is), my workflow can change a little bit, as I know for a fact that no one will be animating this. So I don’t spent as much time working on the topology as if my model WAS going to be animated ! See what I mean ? ^^ Not sure i’m crystal clear here !
xiaoD Thank you, your work is astonishing man ! Maybe something’s missing in my brain, but what ***65292 means in your comment ? x)
higginsdj yeah… About the lump on her butt. Some friends asked me about it. I didn’t get it cuz I knew what I was, so when you do, it becomes clear. So I had no idea it could be weird at first sight… Wasn’t in the mood to change it though haha ! But thanks for the feedback.
I think I’ve chosen a camera angle that’s not optimal to understand this… I’ll be sure to check about tangeants and everything on my next work !
remcv8 Thanks a lot man, but as much as I would love to take credit for this, I didn’t invent it haha ^^ Actually, credit goes to Oliver “Spatz” Milas who inspired me with his stunning Zbrush illustrations. I think I should have mentioned it earlier ! You can check out his page here : https://artstation.com/artist/spatz I stumbled upon his work when I was looking for ideas to do some “graphic renders” and fell in love with it
But I’m pretty sure a lot of talented artists have done great illustrations with this effect before me, and better than mine ^^
I’m working on a new piece, and I’ll try to give this kind of render another shot ! Still thinking about the pose and especially about the image composition, and about what I can add in 3D that will reinforce the graphic effect provided with the Posterize render