ZBrushCentral

Kris Costa's Zbrush 3 Stuff (some nudity)

I never thought I’d see a digital model of Marty Feldman from Young Frankenstein but I bust out laughing every time I see it. I keep coming back to view this thread because your work is…amazing. I’m still trying to figure out why your models have that certain ‘something’ that makes them seem so alive, especially Frankenstein’s Creature. (Even though he really looks dead, which is a contradiction – he just seems like he’s about to wake up.)

Kudos and thank you for showing your work! --- "Putting on the Ritz!"

Olá, antropus, gostaria de fazer-lhe um pedido em nome dos usuários do ZBRUSH
aqui do BRASIL, se vc for realizar algum tutorial do “Z”-3 por favor faça uma versão em portugues também, sei q isso é até pedir d mais mas é q são pocos tutos (em video quanse nenhum) em português. Seria de grande ajuda pra o"Z" se tornar bem mais popular pelas bandas d cá.
Obrigado e fique com DEUS

it won’t hurt me to say that again: man, you rock!
All those models are brilliant. Wide range of subjects, refreshing.
take care man. more more more is what we want :slight_smile:

What everybody else said…

amazing … no words to describe…

Wonderfull work Kris.

L

monstermaker,
thanks for your nice words, master! :+1:

KOSOVA,
I wish I had some free time this weekend :frowning:
I’m getting frustrated of having no time to dedicate to these works lately. I swear I will! Thanks a lot.

Inkling,
thanks for your beautiful comment. I believe that, as artists, when we are successful on adding some kind of “soul” to our work, the biggest reward is to know that people recognized a little bit of ourselves. We almost donate a little bit of our own soul to our work and reading someone talking about this breath of life on my work is the most great reward I can have. Thanks a bunch!

3duardo,
If I can at least find some time to create my own work…
I’ll translate to Portuguese my next tutorial. The thing is, I have no idea when I’ll make a new one because life got a little bit crazy here lately!

e338,
no man, YOU rock! Love your work. So many different tools on your skill set. Really inspiring work you have. Glad you like it man :+1:

Lucky_1,
thanks!

-Kris

Hey Antropus. Your work is fantastic and spans so many genres! I have a couple questions regarding your technique.

For the King of all Frogs. (awesome sculpt)
It seems like you have his head seperated.
Is it a seperate tool? Do you weld it back together in maya and use a normal or displacement map on it? Just wondering how/where you sculpt it as a seperate piece and then join it to the body.

Regarding transpose. For your Igor . . . did you fully sculpt his body and gear and THEN pose him or did you sculpt his gear around his posed body? (His boots for instance)

In any case . . . your work is great. I can’t believe we are this far along with computer art.
-MFW

…of your wife :+1:

Hi, Kris. Top quality as usual, i really love the scene with the grandpa and the baby. It´s pure art. The face of the oldman remember me Bruce Willis xDDD.

Great image man.

Kepp posting more.

Cheers.

Victor

MouthforWar,

thanks man!
About the king-chubby-dude-thing I modeled the head only and then created a body for him as a separated object. I could try to use the new projection feature to try to combine both but I ended by using the good and old displacement maps. I added most of the details on both models and then:

  1. created new UVs for both models, each one as a different sub-tool
  2. going to the lower res meshes, I exported the displacement maps using the Multi Disp 2 (this way you can export 8k maps, good if you want to get the most of the details)
  3. Attached both low res models in maya, making a single object and then imported this new mesh to Zbrush
  4. I subdivided the mesh like 5 times or so
  5. I activated the polygroups (at subD level 0) and then hide the body only using shift+ctrl+click
  6. I recovered the displacement map for the head, hide the head and show the body only
  7. recovered the displacement for the body and show everything
  8. fixed the seams on the neck area
  9. done!

As for Igor, I modeled him completely symmetrical at first. In maya I modeled the other stuff. Then I combined the whole thing in one single object, rigged and posed it in Maya (a very basic rig). You can surely combine them all and use transpose instead and after you can just detach the whole thing in pieces as you had before. I did that way because I got used to use both maya and Zbrush together but I’m pretty sure you can get the same (or better) results using transpose. I still used Transpose for posing adjustments and hands/feet posing.

I used preety much old techniques cause I’m an old man :smiley:
Hope it helps.

Frenchy Pilou,
thanks man! :+1:

ilusiondigital,
Bruce Willis? LOL!
Thanks!

-Kris

:grimacing:
OMG Antropus, Marty Feldman is outstanding!!!
You n.1, believe me!

I really liked your art work! I had a question for you about rendering. I really liked Igor and your old man, and I was wondering, did you render those in Maya or do you use a different renderer?

Hey mate,

incredible models u got there, I know u touched on the reference u used for the Young Frankenstein models, but I was wondering how u actually use ur reference images. Do u put them on an image plane and adjust points or do u just look at the pics and try to get it as close as u can by eye, thanks mate, great job.:+1:

Always,
thanks!

HHHeiner,
Thanks. Igor’s head shots were rendered in Maya/MR. Full body shot and all the old man shots were rendered in ZBrush.

king_p,
I’m glad you like it. I don’t like to use blue prints of any kind. I normally just collect a bunch of images and try to understand the forms and translate to 3D. This for my personal work, since I’m always studying. As for my professional work, I do use some blue prints sometimes, because we need to be sure that that the practical model matches with the digital one. This for the main forms. For the medium and fine res details, then again it’s all by eye.

Here are some screenshots showing some progress on Igor model. The UVs are all done and after I finish with the modeling part (some more details on the clothing, on the ribs area mainly) then I’ll start the texturing part. The old textures were just a place hold. The new ones will come as soon as I have the free time. The weird balls in his articulations are actually part of the character on the movie, which is very funny and stylish :slight_smile:

-Krismartynew02.jpgmartynew01.jpgmartynew03.jpgmartynew04.jpg

This looks great Kris top notch work as always.
I never realized that Igor had such weird balls.

LOL!!! :lol:
Well, he does have strange balls all over the place as you can see :slight_smile:

Thanks Rick,
-Kris

Cool work, he looks spot on. What program did you use for uvs?

Maya :slight_smile:
-Kris

AMAZING KRIS!!!

really beatiful work!!

great inspiration

Alex Oliver

Love to see the “Igor” character in progress. Can’t wait to see him finished.
And better as a 12’’ on my desk.

Cheers

Ralf Stumpf

I love that movie, and this is simply perfectly dead on. :+1: :+1: :+1: :+1: :+1:
Muito respeito, amigo!!! :sunglasses: Maravilhosa a forma como você capta as expressões e poses.