Thanks to all of you for the responses!
jamespthornton: Indeed I felt throughout there was something wrong with the wrinkling, just wasn’t exactly sure what, so thanks for that insight! Maybe later though I will fix if I have the energy after the armor lol. Will keep in mind. And about getting a life, LOL, actually I’ve been free lately because I have student visa application issues and I’m gonna be late to university and my friends have all gone to their universities except me until now, so until I get my visa and go there’s not much for me to do lol. Which means more time for CG in workdays instead of school till then.
Icaruz and Piz, thanks!
DEEY44: Thanks! Actually, the chains were box modeled in another application then imported into Zbrush to position. Very simple in fact, just box model one closed loop of a chain with beveling or edgeloops or creases for corners and then copy paste and position many of them. The hair was done with shave and haircut plugin (hair dynamics plugin in Maya) it’s nearly ready but takes for ever to render with raytracing shadows so i will render it at the end only or as a separate pass and composite. Glad you like it.
Dryn: Thanks for your insight! I agree with the armor glossiness I’ve been having difficulties getting the shader right with normal map and reflection map like you said. Thanks again, this is exactly why I post these WIP images here instead of posting only the final without considering crits I couldve got and based fixes upon before. Will apply color scheme suggested also but Im not sure what you colored with that vague black, did you mean black plating or something else
Thanks again to all, this project has been a huge learning experience for me more than anything especially in for rendering and texturing. And I’m trying to actually get it right this time though, so I hope I’m not overdoing it with posting all this WIP stuff in this thread 