Viewing your ‘other’ images, you sculpt in ZBrush, then, you retopo everything… is this correct?
Yeah I retopo everything, unless the part looks clean enough without any retopology. But if you want to export the files, you obviously need to reduce the poly count
Got ya. Awesome!! The reason I asked, is because, I started a car some time ago and never got around to finishing it. I was never satisfied with the look of the body. Some how, it has always had a ‘bumpy’ look to it. For a long time I have been viewing and ready peoples posts, and the one thing that I always notice is, for that ‘smooth’ car/motorcycle HARD SURFACE look, that retopo seems the way to go to get that look. I just recently started to retopo my car. The question I have is this, for one… if you do not mind, can you view the images below and tell me if I am going about it the right way? In other words, would you retopo in this fashion? If not, can you PLEASE give me some tips? Thanks a million JohnnyNapalmsc.
Hey so that looks about right to me, make sure you move the vertices so you keep all of the lines straight and so they flow well. Also try to keep the poly count as low as possible when you are retopologising, this way the final topology will look more smooth.
Awesome! Thank you for the quick reply. So, if I am understanding you correctly, for something like this, you would make less ‘lines’, or what another 3D modeler called ‘fillLoops’, hence you get less of a poly count, correct? And yes, I would have contacted you via a private message for what is trivial for some, but, as ZBrushCentral has always been an amazing source of info, I would like to think there are others out there asking the same question.
And about moving my verts, oh ya, after viewing my ‘flow’… it really sucks- They look like I was on ten gallons of coffee that gave me the shakes right?-
I will fix that issue ASAP.
Here are some quick character models I’ve been working on. Couple of them are still WIPs
About a day or two on each character
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Hey there, please check out the time-lapse video of the sculpting if you’re interested! https://www.youtube.com/watch?v=BbvnwDLgKn4&feature=youtu.be
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excellent
Dang, that’s a ton of work, but beautiful.
nice bike small_orange_diamond
small_orange_diamond
Thank you
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Hey there, so here is my finished creature, that I set out to complete in a week! It’s based on a concept drawing by Dhenzel. Let me know what you think!
P.S. For all of the renders, including clay go here: http://imgur.com/a/Eh0M5
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Here is the concept it was based on:
And here is my sculpt (last post got missing somehow):
P.S. For all of the renders, including clay go here: http://imgur.com/a/Eh0M5
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I like this a lot. Good mask - reminds me of the Fulani people - good atmosphere.
Now back to the links to see more…
Yep, it was inspired by them. And thank a lot
Just a little WIP to keep my thread alive. Armor piece for one of the Dota 2 characters, Anti Mage.
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It took me a couple of weeks, it’s around only 2k triangles with all of the parts (except for the body and blade which are not mine) You can see a video preview here https://www.youtube.com/watch?v=g_GK5IleV4w&feature=youtu.be