ZBrushCentral

joe fixit

Matt: Truly one of the finest models I have ever seen. The anatomy is bloody incredible. Even exaggerated, it works. A mark of a true master…:smiley:
He’s a big inspiration for me, Bro…:+1:

Dickie

Really good stuff!!:lol:

Wow,very great model,clean wireframe and super anatomy!
:wink:

got a chance to make some tweaks - here’s updated grabs. he’s sporting a uniball warmer now.:lol:
tweaked:feet, toes, calves, hands, fingers, waist

Matt , This is very cool,can’t wait to see it finished. If it’s finished anything like that great chimp that you did it will be really incredible. Great work man.
mm

Looking great Matt. I like your work too Monstermaker.

He s gonna blow.:smiley:
Excellent modeling skills man.Love Hulk Keep it up:+1:

nice update, and huge thanks for the third subdivision capture, it’’ great to be able to follow the amount of detailing you do in each subdivision :+1:

again, insanely good stuff. now all it needs is the -“once I caught a fish this big” caption and it’s finished. :smiley:

:laughing: :laughing: :laughing: :laughing: :laughing: you read my mind…

ps. “hulk smash puny fish” -sploosh-

Or possibly “I wuv you this much”

Great work!

~Mike D.

…grey man ?
Very cool musculate designed :sunglasses:
You are like this master of anatomy :wink:
Pilou

Hi could we have the obj file this model is worth looking at please???:roll_eyes:small_orange_diamond:roll_eyes:small_orange_diamond:roll_eyes:small_orange_diamond:roll_eyes:small_orange_diamond:roll_eyes:

I love this model. Do you plan to animate him? If so could you post a link to it? I would love to see him animated.:smiley:

Looking really good. The hands are looking odd. Probably because of the “lack” of a wrist.

Joost

FANTASTIC MODEL:+1:
-absolutely nothing to critize on.

:Dlike everyone else here, i would like to see a little tut of some kind, on your workflow for this one…

keep it coming

With JOE FIXIT-- You did your THING!!! I am big fan of the Incredible Hulk story especially the three or more personas of our GAMMA BOY-- How would you redner/ model the Maestro and the Professor and the childish Green Hulk–“HULK SMASH”:wink:

Waiting for thae action figure :+1: :+1: :+1:

how can we get the low poly Mesh and the High poly Mesh from ZBrush and connect between them by Out Mesh - In Mesh connection to animat it

because I tried to export the low Poly from ZBrush and Make the High Poly by Smoothing the Low Poly But I didn’t get the Same High Poly which I Get In Z Brush …it was different then I get in Z Brush by details …

I would be interested to look at some wires of the back.

hey dudes,

i haven’t forgotten about this thread just super busy. prob won’t get to him for awhile. planning stuff for my chimp model too when i get a chance…

scottgcau: it looks very similar to frnt wire:D - but next round of pics…

ghiyath: that just wont work. Out Mesh to In Mesh only works on models of same pnt count. need to animated low-med rez mesh with disp+bump maps - or you could try wrap deformer - but it is suuuuuper slow.

joostbouwer: may tweak that. thanks

DigitalDreamer: not sure- put i plan to atleast pose him in near future

Frenchy Pilou: here are pics of grey hulk - specificly from joe fixit storyline - i got handy for folks who’ve never seen him

-cioffi