ZBrushCentral

JaySuS Sketchbook of Love

been toying around with FumeFx and RealFlow the last week and im slowly getting a hang of it… slowly… lol
malefiz-haus logo on fire

jung edits logo madness (burst due to projectile, fluid breaks free, is set on fire…)

sadly the reder times take aaaaaaages… 7h for the last one for example in mental ray with less than draft settings in 640x480 at 190frames (30fps)
the simulation itself didnt take that long, maybe an hour or two for all sims, a tip here is to use low poly versions of your render models to speed it up drasticly, for example the fluid in the second vid has about 400k polies, the low poly sim versions only has about 20k… the sim “nearly” uses that reduction by 100%!

what i dont get so far is why that fire creates those blocky shapes, usually at its base, its annoying and even increasing the fumefx grid resolution doesnt really help
but ya there is still lots to learn, improve and fix XD

opacity by gradient over time and guided particles in 3DMax Test

another FX test with that logo, i might be going a tad offtopic but its afterall a former ZB model :stuck_out_tongue:

i must get back to the layer animations in ZB sometime tho, just watched the HD version of my testrun with that head sculpt again and its simply awesome, it renders really fast for the amount of detail, faster than lets say such an FX animation without anything fancy or lots of polies at all and the results are really stunning imo, especially for facial expressions, it might not be the best for final productions since the shaders are nice but not necessarily realistic but wow, sooo easy to use lol, definately great to make previews for the facial animators or to show clients, also for stylyzed animations…

toyed around some more with that FX stuff and yay, i like it :slight_smile: its fun to be honest
Abstract Squid Dance A04

longer version, new song, not as good dancers, but hey, good ones are hard to come by

Abstract Squid Dance 2

just some stuff i did in realflow…

kidding

photos i took during a modelling break on some island (still preparation and studies for another project tho -.- …if you love it there is no real free time lol)… using photoshop layers to multiply the intensity and colour awesomeness of the pictures, by adding a multiply and soft light layer of the same picture ontop, slightly adjusted in intensity depending on wild guesses, looking neat i think :slight_smile:
works for renders too (needed for adjusting ZBs BPR renders anyway)… thats how you give them depth, render the same thing more than once with different mats even and it becomes really interesting, then add it all together and baam, fake HDR or somin

smDSC02529.jpgsmDSC02839.jpgsmDSC03102.jpgsmDSC01171.jpg

…what happened in the meantime

depth of field test on a realflow wave with mental ray solid glass shader
cabraA25A-MRDOF5.jpg

same wave, additional noise in the material, from inside with a surfing goat and a logo! woho :smiley:
cabraA26C.jpg

a logo i did for a friend, handwriting ported to ZBrush, turned 3D, decimated with the Master of Decimation resulting in ugly shading imo meh, laziness tata, back to max for render
A03large.jpg

a logo i did for me
A04.jpgA07c.jpg

Attachments

A07c.jpg

A03large.jpg

cabraA26C.jpg

A04.jpg

finally got the first cam of my surfing goat clip rendered, not sure if im happy but well, its a start to build on :stuck_out_tongue:

and on we riiiide, well that particular glowing goat does… on its mighty wave… :slight_smile:

ZBrush/Premiere/AfterEffects turntable of a human female, though turntables do not quite work on youtube sadly :confused:

more annatommy doodledie
girlC01.jpg

Attachments

girlC01.jpg

added some gadgets like bunny ears and a knife… also, a jetpack

girlD01.jpg

Attachments

girlD01.jpg

and another fun bust doodle
bustA01d2.jpg

Attachments

bustA01d2.jpg

<svg version=“1.1” baseProfile=“full” xmlns=“http://www.w3.org/2000/svg” style=“height: 0; width: 0; position: fixed”> <filter id=“bpm-darkle”> <feColorMatrix in=“SourceGraphic” type=“hueRotate” values=“180”></feColorMatrix> </filter> <filter id=“bpm-invert”> <feColorMatrix in=“SourceGraphic” type=“matrix” values=" -1 0 0 0 1 0 -1 0 0 1 0 0 -1 0 1 0 0 0 1 0"></feColorMatrix>De</filter></svg>I laughed outloud at the first one, looks like something you could sculpt out of clay IRL.

mad cats… meow…

MadCatA02.jpg

Attachments

MadCatA02.jpg

oh i liked that fast pleasantly smiling cat doodle… gotta make more :smiley:

merry pigs in the dark

pigsA01.jpg

Attachments

pigsA01.jpg

elephants in the dark
elephantsA01.jpg

Attachments

elephantsA01.jpg

Felix Baumgärtner who?
do it like a real man… …well… …alien!
all you need is a trusty plank, a jetpack and some bermuda shorts, swim wings help in case you land in water.

alienB.jpg

something different this time, underwater footage from sweden’s western seaside, had been ages since i played around with video, felt nice to work with it again:

Youtube link:
Sverige Undaervattens 1-3

this place needs more smileys btw… just had the need for a fish making bubbles for example, it wasnt there :open_mouth:

i really like ZBrush for Logo work

JSLogo_A01.jpg

Attachments

JSLogo_A01.jpg

a simple logo i’m doodelinging with for a gamer outfit in Planetside 2

GODS_LOGO_A02.jpg

Attachments

GODS_LOGO_A02.jpg