been toying around with FumeFx and RealFlow the last week and im slowly getting a hang of it… slowly… lol
malefiz-haus logo on fire
jung edits logo madness (burst due to projectile, fluid breaks free, is set on fire…)
sadly the reder times take aaaaaaages… 7h for the last one for example in mental ray with less than draft settings in 640x480 at 190frames (30fps)
the simulation itself didnt take that long, maybe an hour or two for all sims, a tip here is to use low poly versions of your render models to speed it up drasticly, for example the fluid in the second vid has about 400k polies, the low poly sim versions only has about 20k… the sim “nearly” uses that reduction by 100%!
what i dont get so far is why that fire creates those blocky shapes, usually at its base, its annoying and even increasing the fumefx grid resolution doesnt really help
but ya there is still lots to learn, improve and fix XD