ZBrushCentral

Jason Martin - 2011 Production work

I love all of your art!

Beautifull

Man, theis is really exceptional work. Just fabulous. Thanks for sharing.

Ezra

what can i say… i could stay hours looking to your work and how you solve different problems.
Masterpieces all of them. I´m sure that by the time i finish writing it will be Top Row.

Not Top Row yet? Pixologic what are you waiting for?

Wow. Is it even possible to make better characters than this?

this is the new top row thread!
great modeling and texturing mate!

Love it. So detailed characters, joy to look at! 5*

Great work totally impressive!
:+1:small_orange_diamond:+1:small_orange_diamond:+1:

I can just concur with everybody else, totally love your clean and amazing sculpts!
Great character design ofcourse! Thanks for sharing your production work:+1:
Definently looking forward seeing more from you.
All the best and happy sculpting,

  • Kenny:)

Amazing talent. I always watch the blur animations for motivation when I’m feeling a bit slack or worn out.

I have always been curious as to the final poly counts of the character models used in the cinematics?

Do you have any tips for people looking at working in this type of industry?

Thanks for sharing your work.

Very nice ! I especially like Harley.

Simply awesome.
How much time did you need for each character(Modelling-Texturing)?

wow…very productive year. great work man.

Just awesome!!!

SUPERRRRRRRRRRRBBBBBB!!!this is Just Amazing!!!

Amazing work!!!

Awesome models !!!

Wow! Everything looks great, I am assuming these were all game cinematic characters? The details added in the clothing and other stuff is great, I love how the different texture maps (ie. bump, normal, etc.) create all that detail that isn’t seen in the sculpts. I have to remember when I work, that if I plan on texturing a lot of beautiful detail like that, there is no need to sculpt it in, which would just result in enormous poly counts to get all that detail.

Looks great. What a great place to work at :wink: