Cute
I’m not getting the big scale from him though, he looks more like he’s playing with dollhouse furniture - I think its the big water droplets
Awesome design on him though,
Awesome dragon head! I dig it!
Agreed! Looks awesome!
Lovin the dragon head friend!!!
awesome! rendered in Zbrush?
really powerfull and great. thanks for sharing
cheers guys for the kind words
Hey ‘milivoj popovic’ I rendered it with arnold using maya
‘iheartmyself’ yea i know what you mean with the scale, I think I just need to add a bit more detail to the water and some smaller splashes should help. glad you like him tho and cheers for the feedback.
awesome work.like it.
Vamp lady is so pretty and supple, then BAM… terrifying!
Great work!
<iframe src=“https://player.vimeo.com/video/131819746” width=“500” height=“281” frameborder=“0” webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe> <p><a href=“https://vimeo.com/131819746”>Character/Creature reel 2015</a> from <a href=“https://vimeo.com/jasonbrown3d”>Jason Brown</a> on <a href=“https://vimeo.com”>Vimeo</a>.</p>
Last year at milk-vfx I spent most of my time on the itv series “Beowulf return to the shieldlands” and the troll was one of my main assets to build (model, sculpt & blendshapes)
For the troll I created multiple vector maps “standard displacement and contraction maps contract & stretch” so I’ve put some images up of the comparison starting from low poly to standard vector map to contract map(muscles, veins and wrinkles).
I left out the stretch map out as its pretty boring just removing the creases and detail.
Hope you like him, also below are the names of the people who made the troll what he is.
Talented Milk-vfx people
Troll build credits:
Concept - grant bronser & Daniel Bystedt
Texturing - Henry south
Look dev & lighting - Adrian Williams
Fur & lighting- Dominic Alderson
Rigging - Neil Roche
Attachments
Looks great.
video that shows the vector contraction maps working (muscles, veins and wrinkles)
<iframe src=“https://player.vimeo.com/video/160631170” width=“500” height=“281” frameborder=“0” webkitallowfullscreen="" mozallowfullscreen="" allowfullscreen=""></iframe>
Troll breakdown (Beowulf return to the shieldlands) from Jason Brown on Vimeo.
Really great troll, thanks for sharing.
Would you tell us a little more about how you made the contraction displacement sculpt?
Also, how are the contraction and stretching vector displacement maps used in the rig/animation (ie: how is the contraction displacement blended in with the main displacement for specific parts of the troll’s body depending on the pose)?
Thanks, again, for sharing your work with us. Cheers!
Hi Jason!
Daniel Bystedt here. I worked from abroad on the Beowulf creature concepts along with Grant. I just wanted to say congratulations on the troll. It looks fantastic. Great work and presentation!