Hey guys!
First post here. I’m relatively new to ZBrush, being a 2D artist for quite a few years now I’m really enjoying the learning curve. I’ve been learning the different tools, and watching lots of videos for the past few weeks, so I’m really new to this. I figured I’d invest in ZBrush as the future will hold improvements for hard edge modeling, whilst other programs more than likely won’t hold a future for organic sculpting. Here’s something I’ve been working on for a couple of nights just to flex my weak 3D muscles at the minute, but I’m happy with the progress. The final composition was rendered in ZBrush with post done in CS6. Total polycount stands at 1.6mil, I’m looking at methods and “cheats” to massively reduce this
I look forward to learning a lot more and getting to know you guys. You seem like a friendly helpful bunch 








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I’m a big fan of your work LVX!




