ZBrushCentral

jackdarton's hard edge sculpting.

Another anatomy study, just pushing clay around. Spent more time on the materials and render properties.

I like your anatomy studies! Looking really good :slight_smile:

Thanks T-Eight :slight_smile:

Some hard surface modeling now in the form of a classy fountain pen.

Pender.jpg

Update after a while of inactivity! I’ve been brushing up on zBrush 4R6 (Epic work by the way) and learning how to really reduce the polycount using the topology brush, creasing, polygroups, polish by features both open and closed, using a plane to extract, things like that. The car below is a work in progress, but I’m super pleased with it so far. The topology is nice and clean and it’s just peaked at 200k.

wip.jpg

the car is really looking good jackdarton. nice work.

Ezra