someone once said that taking a picture is like shooting a gun, you just point and click. or was that the other way around? either way, it’s not rocket science
regardless of whether or not they’re pulling them off of google images or whatever (it honestly doesn’t matter… people do that without a fancy leech-google button), it doesn’t change the fact that slapping a photo onto a mesh is still a bad practice for texturing. Sure, that turtle looked cool, but change the lighting conditions and suddenly it looks CG and bad. Why? Because it has specularity where there is no specularity, and shadows where light is clearly shining. This method of texturing is pretty outdated, even for video games… though with the advent of lightbox we’re bound to see hundreds of goblin and alien heads with pre-baked lighting. hooray!
lightbox is a gimmick… as noted by the incredibly cheesy taglines peppered throughout the video. How exactly is zbrush going to revolutionize something that bodypaint has been doing for nigh on 8 years now? maybe in another few years we’ll get a video promising to change our worlds with the brand new ZLayers for textures! on that note- applying textures has never really been a problem, having control over them while you create them is key. Which is why if there is no layered painting in Z4 I will be sorely disappointed. Lightbox is the type of feature that is obviously geared toward the casual “no clue what they’re doing” alien and zombie crowd, and not professionals imo.