Nobody’s assuming anything… we’re talking about Z3 in the current production pipeline, and hoping Z4 doesn’t choose gimmicky new features over core features and bug fixes
To what extent is the projection painting already built into zbrush?
I’ve watched the videos for texturing a head model and warping the image to match the model. I am trying to find a tutorial that could help me texture an entire room from various photo’s (minus that fancy new browser) where I can quickly position them and scale them and paint them where needed.
Any tips? I just finished UVing the scene and Im about to move everything in zbrush.
I signed up and registered just now,
almost entirely so I could repeat my initial reaction,
Holy crap.
Actually, If I had to make a guess, it would be that layered texturing will be in ZB4. It seems like a very logical next step, unless pixologic plans to abandon the texturing paradigm all together, and I think that Spotlight and Lightbox show that they do not.
I think I’ve just been responding to the workflow that seems to be suggested by the demo, which in my view is not well suited to serious texture work. However, I’m sure someone has a use for it, such as concept artists or productions that differ from those that I have worked on or been familiar with in some significant way.
Meanwhile, I remain hopeful that layered texturing, and maybe even psd support, will be a feature of ZB4.
I myself have gathered an excellent collection of High-Res images from all over the internet (I’m assuming Spot Light will be usable on and off-line) and there are more than a handful of dedicated texture websites out there.
the color matching is something that really interested me and making Moon Babies
0h my god…oh my dear dear god. This is seriously off the hook.
Congratulation to Pixologic, for writing the most ground-breaking algorithms the world has ever been witness to.
wow… I think I just pee’d a little bit…
Well, Now we got a stencil that behaves like a stencil besides an alpha, and besides, we can do equitative colors corrections, flexible deformation of the image, transformations of the image… a total independence of a 2d software like Photoshop, or gimp.
This is really great. Well done, Pixologic, we need it for speed improving. Thanks.
I would add with exception to Vectors …ZBrush doesn’t have vectors.
And they are really nice for text and making cool scalable design patterns.
the Day ZBrush gets Vector Master it all over. Being able to put precise vector patterns on your model is priceless.
pixologic team rock ! the creative things that nobody never heard of them appear in Zbrush! thats why Zbrush is a Unique software !
I don’t know how to say it, but I like this.
Thank you I have been looking for an easer way to texture map from photos and it looks like my prayers have been answered but, do you know if Zbrush 4 works well with a IMac running Windows on VMware :qu: :
Zbrush 4
Amazing Update… I Love It…
Btw… What’s The Name Of The Song And The Dj? It’s Great, I Return Here Only For Listen It
Seeying some really great stuff coming up in the new release!! Keep it coming!
Yay! Finally someone that shares my thoughts! Never quite understand why the 3D world doesn’t embrace vectors more - be more flexable in importing vector art & stuff. I understand that if the art is complicated it could be quite a strain on the program but isn’t that always the case?..
Imagine what you could do with the lossless scalability of vector graphics in combination with 3D…!
Anyone find out the name of the song that was used in the demo real?
Still like the demo real, real slick
Hat off to the method used to display the power of this great program
Would it be possible to download?
cool
I wonder what the next video will be of. I also wonder if Z4 will have updated topology tools (some silo mixture) and/or some boolean type functions to combine or subtract meshes.
unf!!! this will help out BIG time on speed stuff
I see Zbrush 4 is good for Texture Mapping with photos but, can you use it to sculpt the Mesh from photos which would be a improvement over using the Imageplane :qu: :rolleyes: