Any news on GOZ and more importantly will it be available for max ?
Sorry for not following.
Regards, Kurt
No
and more importantly will it be available for max ?
I’d expect so, but who knows. Have you tried GoMax? Do a forum search for it
Sorry for not following.
Regards, Kurt
A simple forum search would be good enough
What about a tutorial about normal maps creation in ZBrush 3.5 r3?
Every new tutorial of 3.5 has avoided this elephant in the room.
The new way of creating Normal Maps is very deficient and the results are far from those you can get in 3.1 so I’ve been using XNormal to create my Normal Maps lately…
PS: GoMax is very good, you should try it
Sometime later this year for GoZ is all I’ve heard (read) and I read it just a few days ago.
hey, thank you for the fast replies.
i tried gomax which is why i checked goz as well
this back and forth pipeline seems so important.
cheers all
That is great.
Is there PC version of GoZ plugin available for Modo?
Is there PC version of GoZ plugin available for Modo?
This question of mine a few months ago, still not answered… would like to see it come in play…
Ziggy
I believe it’s only for Mac.
But I can’t wait for the modo plug-in as well.
Modo and ZBrush are my favorite 3D applications!
One year ago GoZ was announced for Mac and PC… Mac got it… what went wrong… did Steve give you guys a bonus payment to delay PC and boost his Mac sales… just joking… but waiting…
Thanks Ziggy
Last I heard Goz for Windows would be released at the same time as ZB3.5 for Mac so I guess we all have to be patient, at least you have ZB3.5 huh?
Oh and mac users are still waiting for Zapp link, how many years late is that? I’ve lost track!
Ha ha a typical Mac Vs PC scenario… I don’t know of anyone with ZB4 yet, unless I’ve missed it… just want to do art without all the technical jargon…
Don’t own a Mac but love my iPhone…
Ziggy
GoZ for Mac takes advantage of AppleScript’s basic scripting features, so why can’t the PC platform dissect the script and apply the same steps using a simple scripting editor?
Blender Support ?!?!?!?!?
GoZ for 3dsm and not for Softimage?! this is a shame! Why one of the best software out there is not considered? I can understood if only mac software can utilize Goz and windows goz version was develop for simplicity for the some software, but if 3dsm is present, why not Softimage?
XSI (pardon, softimage) has a good story in conjunction with Zbrush, one of the first software to support Zbrush function was softimage (Avid and Pixologic relationship was nice)… and now?
I don’t read all 23 pages, don’t know if other talk about this, but it is really a bad day… Thanks Autodesk… :mad:
SOFTIMAGE forever!
I am happy to see that GoZ works with Max!!! Perfect!
http://www.pixologic.com/docs/index.php/GoZ#GoZ_Workflow
This is what I’ve been waiting for. The only thing that would be better is if Max and Zbrush were one program.
Softimage users, test the GoSoftimageLite addon. http://www.zbrushcentral.com/showpost.php?p=726966&postcount=37
Read the installing carefully! I use it work on daily basis, and quite reliable
this is one of the best plugins!
improved my workflow alot.
I’m kind of new to this so maybe I’m doing something wrong. But I’ve noticed, when I’m in Zbrush and have the polyF button selected so the edges and faces are visible there are few. but when I hit GoZ, in Maya there seem to be more vertices than what I saw in Zbrush, some of these verts are mid edge, not even at points where faces connect. Am I doing something wrong?