ZBrushCentral

*** Introducing GoZ - PART 2

This is completely insanely awesome! :+1: :+1:

I want it now! For Windows… One month more to wait :frowning:

So fun to use !! Thanks

he will have pipeline with 3dsmax!!?

Man, GoZ sounds so awesome… now I am using XSI and I am wondering if Go Z will append the current model just like ZAppLink does with images. I would not want 200 of the same model in my scene

This is Sick… cause I ain’t got it yet…

Good going guys… can’t wait…

Ziggy

It is tottaly sick how fast you can do so many stuff with GoZ.
Cool work Pixologic. :+1:

This is so incredibly clever. Everyone has been bitching for years about modeling tool additions, you guys just gave us the whole shooting match in one master stroke! I am enjoying the video installments a lot.

Total original problem solving at its best.

Cheers Chris.

3ds :frowning:

Do I need more RAM for this to work properly? At the moment I have 5GB

New SubTool Master for 3.2 available. Thank you Pixo!

Just wondering If there will be a GoZbrush for XSI.
OOOOH, I hope so.
Thanks TB

Here’s my official Request for the GoZ GroBoto 3 link. It’s a cross platform app. Hopefully version 3 will be out later this summer.

Darrel’s Groboto Zbrush UHF-Head WIP

Groboto Zbrush Lab

Groboto 3 and Zbrush

Groboto Gallery

What about VUE? No one’s mentioned that yet, is it possible that this could work with VUE?

Probably because Vue Infinite is not a modeler, and Vue Xtreme already works inside Max, Maya, C4D and others. So there is no need.
:slight_smile:

I see Pixologic is using the ol’ ā€œSeamless Modeling a Male Bust with a Tree Growing Out of Its Head and a Small Upside Down City at the Base with a Number of Different 3D Software Packagesā€ routine.

Mighty impressive, Gents - mighty impressive.

la

I’ve started working with goZ and it’s really cool. I am having an issue though. Maya takes and reads both the color map and the normal map that ZBrush generates, but it doesn’t seem to be reading the displacement map it generates. Has anyone else had this issue? If there are any additional settings or adjustments that need to be made, please let me know. (*note - I created my UV map using PUV tiles.)

PS: I do have high quality rendering and hardware rendering on, and I am using Mental Ray renderer at production quality.

PSS: I’m using this on a demo version of maya 9 while I’m considering the upgrade.

I loved the demo, however I’m curious to know the music you used, I found it way cool as well :slight_smile:

In the past I have been less than enamored with the lack of communication that has been an inherent part of the Pixologic experience.
Would you mind telling me…? Silence.
This doesn’t seem to … Silence.
Why can’t I … Silence.
I bought the Mac version back when it didn’t exist and spent two years bitching and moaning about no ZBrush, lost revenue, missed opportunities and the inevitable package envy that I suffered whenever I called around to my PC wielding friends. (Yes, I have friends!). Since I started with 3.12 I’ve fallen in love with ZBrush (except for the fact that we still can’t get the normals out of it for use in other software on the Mac) but now, with this workflow tour de force I would like to say, hand on my heart, You Guys Rock. I further unreservedly apologise for any bad feeling I have engendered with my online whinging and would like to humbly bend over and pucker up and beg that you sort this stunning GoZBrush workflow enhancement out for LIGHTWAVE on the MAC.
Pretty Please?
Aw go on.
Yes?

Please post in the Q&T Forum concerning your difficulties getting normal maps out of ZBrush 3.2. Be sure to include a detailed description of your steps and settings. Thanks.