This is completely insanely awesome!
I want it now! For Windows⦠One month more to wait
So fun to use !! Thanks
he will have pipeline with 3dsmax!!?
Man, GoZ sounds so awesome⦠now I am using XSI and I am wondering if Go Z will append the current model just like ZAppLink does with images. I would not want 200 of the same model in my scene
This is Sick⦠cause I aināt got it yetā¦
Good going guys⦠canāt waitā¦
Ziggy
It is tottaly sick how fast you can do so many stuff with GoZ.
Cool work Pixologic.
This is so incredibly clever. Everyone has been bitching for years about modeling tool additions, you guys just gave us the whole shooting match in one master stroke! I am enjoying the video installments a lot.
Total original problem solving at its best.
Cheers Chris.
3ds
Do I need more RAM for this to work properly? At the moment I have 5GB
New SubTool Master for 3.2 available. Thank you Pixo!
Just wondering If there will be a GoZbrush for XSI.
OOOOH, I hope so.
Thanks TB
Hereās my official Request for the GoZ GroBoto 3 link. Itās a cross platform app. Hopefully version 3 will be out later this summer.
What about VUE? No oneās mentioned that yet, is it possible that this could work with VUE?
Probably because Vue Infinite is not a modeler, and Vue Xtreme already works inside Max, Maya, C4D and others. So there is no need.
I see Pixologic is using the olā āSeamless Modeling a Male Bust with a Tree Growing Out of Its Head and a Small Upside Down City at the Base with a Number of Different 3D Software Packagesā routine.
Mighty impressive, Gents - mighty impressive.
la
Iāve started working with goZ and itās really cool. I am having an issue though. Maya takes and reads both the color map and the normal map that ZBrush generates, but it doesnāt seem to be reading the displacement map it generates. Has anyone else had this issue? If there are any additional settings or adjustments that need to be made, please let me know. (*note - I created my UV map using PUV tiles.)
PS: I do have high quality rendering and hardware rendering on, and I am using Mental Ray renderer at production quality.
PSS: Iām using this on a demo version of maya 9 while Iām considering the upgrade.
I loved the demo, however Iām curious to know the music you used, I found it way cool as well
In the past I have been less than enamored with the lack of communication that has been an inherent part of the Pixologic experience.
Would you mind telling me� Silence.
This doesnāt seem to ⦠Silence.
Why canāt I ⦠Silence.
I bought the Mac version back when it didnāt exist and spent two years bitching and moaning about no ZBrush, lost revenue, missed opportunities and the inevitable package envy that I suffered whenever I called around to my PC wielding friends. (Yes, I have friends!). Since I started with 3.12 Iāve fallen in love with ZBrush (except for the fact that we still canāt get the normals out of it for use in other software on the Mac) but now, with this workflow tour de force I would like to say, hand on my heart, You Guys Rock. I further unreservedly apologise for any bad feeling I have engendered with my online whinging and would like to humbly bend over and pucker up and beg that you sort this stunning GoZBrush workflow enhancement out for LIGHTWAVE on the MAC.
Pretty Please?
Aw go on.
Yes?
Please post in the Q&T Forum concerning your difficulties getting normal maps out of ZBrush 3.2. Be sure to include a detailed description of your steps and settings. Thanks.