Welcome to the second preview of GoZ
If you have not seen the original GoZ announcement and movie please take a moment to learn more in HERE
Empowering artists to reach their highest level of creativity has always been our mission here at Pixologic.
This second movie preview is a short demo of the GoZ flexibility and the dramatic impact it can have on your existing workflow.
By removing the barriers between ZBrush and your other GoZ-enabled application, GoZ allows you to effortlessly take full
advantage of the best features and strengths of each application resulting in a highly efficient and creative workflow.
With GoZ there is no need to invest time in setting up shading networks for your normal, displacement, and texture maps.
With a single click of a button, GoZ will transfer your mesh to a GoZ-enabled application of your choice, and instantly
set up all the appropriate shading networks for you. Upon sending your mesh back to ZBrush, GoZ will automatically
remap the existing high-resolution details to the incoming mesh, GoZ will take care of simpler operations -
such as correcting points & polygons order - as well as more advanced operations that require complete
remapping. The updated mesh is immediately ready for further detailing, map extractions,
and transferring to any other GoZ-enabled application.
Enjoy the preview movie and get ready to GoZPreliminary release of GoZ (as seen in the movie) will be included in the upcoming Macintosh -free of charge- update and will support OSX applications: Maya, Modo and Cinema 4D. The complete GoZ implementation will be included with the launch of ZBrush 4 for Windows and Mac systems with support for more GoZ-enabled applications. ZBrush 4 will be a free upgrade for all registered users of ZBrush on Windows and Mac systems.
© 2009 Pixologic, Inc. All rights reserved, Pixologic and the Pixologic logo, ZBrush, and the ZBrush logo are registered trademarks of Pixologic. Various patents pending. All other trademarks are the property of their respective owners.