ZBrushCentral

*** Introducing GoZ - PART 2

also…if you get partial transfer it may be due to a too small scan distance in the project all slider. increase the value and try again.

Note: You’ll notice that at the end of the remapping process, the mesh may be partially masked. The masked areas (dark) indicating areas that have been fully transferred from you sculpt. For example, if your original sculpt was a detailed torso mesh and you have exported a low res mesh to another application, then added head,arms,and legs to the mesh and re-imported it into ZBrush, the result will be a masked torso with remapped details and unmasked head/arms/legs indicating new additions to the base torso mesh.

Been trying this with Lightwave, and I have to say I am impressed.

I took a sphere and ‘reconstruct subdivision’ a couple of times to get it down to a few polys. then sculpted on it a little. Export, import in to LW, did some messing with adding edge loops etc, Export and import back into ZB. It asked me if I wanted to transfer details, and hey presto it worked. Result.

However, I then added geometry, ie extruded donw to create a neck in Lightwave, but when I imported that, it got a little messed up. Should I be able to add to the geometry, or only alter the topology?

What file format did you use to export to LW? Obj? Just curious since I am LW’ing too. Thanks.

Been using OBJ. Is that not what I should be using?

You can add and remove geometry. The main thing to be remembered when re-importing any newly edited geometry into Zbrush. Is to see that it’s still at Level 1, before re-import.

The biggest of problems I have encountered was 2 things. 1 Some applications (not maya) will remove all information of your polygroups upon re-import into Zbrush. 2nd, sometimes upon re-import. You may lose all high subdivision levels, and just simply overwrite the existing sculpt you had earlier.

No idea. Was just curious if it was exporting LWO format (I looked and couldn’t didn’t see LWO option but there were other file extensions that I was unfamiliar beyond the MA for Maya). ZB is supporting Maya and the MA format. I would guess that OBJ would be fine, just won’t have the same flexibility as using LW’s LWO format. Guess we’ll ahve to wait patiently and see if ZB supports LW in the future.

OK, perhaps I’m missing something.

I start with a base mesh…

ZBLevel1.jpg

What am I missing?

Attachments

ZBStart.jpg

ZBAdjusted.jpg

ZBAfter.jpg

Hello Gordon

Just add a subtool to your head so that you will have Project All active. Don’t worry about what you add because you will delete it when done. :slight_smile: When you import the new mesh and yes the result will be the same. All you have to do is undo once and then change your PA Dist slider and import again.

Keep playing until you get the right setting.

Let me know.

Paul

Thanks for the info Crazy Matt, Support and Paul.

OK, I’ll give that a bash tomorrow. Thanks.

so crazy~~~

when GoZBrush is available for windows ?

when it’s ready…

mmmmm… guys… 3ds max !?