I can’t believe this…. TOP ROW!
Thank you so much everyone! This really means a lot to me!
I’ve read all the feedback and cheers…. Thank you, you guys are the best!!!
A quick answers to questions I found.
- How long to finish this: It took a month and couple days. I started this in early September, and spent 4~5 hours a day after class.
- The polycount & subtools = I really don’t want to say this.. but it was a fight between the computer and I. The original pieces had nearly 80 mil polys with 80 subtools, and Zbrush crashed every 5 min…. It was impossible to render and took a minute to rotate the camera….. so I had to delete a lot of the high sdiv levs to make it happen. The images I posted have 47mil polys with 42 subtools….. I know ..
- Matcap = I used the skin shader mat with a lightcap. I’ll go ahead and post the settings next week when I go to school.
- Render pass = honestly, it was very simple…. I used bpr skin mat, shadows, mask, and did another bpr render with toyplastic and gummy… something… I had 5 passes and used multiply and overlay in Photoshop. I’ll also post another image with renderpasses later.
- 3D print = Yes! I would love to have one… but I heard 3d printing is quite expensive…