i cant get the FBX converter to work, ive tried to version you linked, and also the newest version, and with both, it detaches every single polygon seperately and triangulates everything when i convert it from the FBX back to the OBJ.
It also does this with the FBX to DXF conversions… is the converter broken or is it just me?
Ive tried it with both “Force triangulation of exported meshes” on and offand "computer link and shape deformation on exported meshes"on and off…
The converter works just fine converting an OBJ to an FBX file (loads fine in max… and max saves out a perfect FBX file too… its just converting it back to an obj where the trouble happens) any ideas or any other converters i might try?