The basic solution is this.
1.Export your low res model to max
2.Export your hi res model to max.
3.Import low res model into max and export out
4.Import High res model into max and export out
5.Select “star” 3d poly mesh tool and Import the low res model you exported from max into Zbrush DO NOT PUT MODEL IN VIEWING AREA YET. Now subdivided this model to the same point count as the High Res version. Now hit the import button and load the Hi res model in it’s place. Now store a morph of the
Hi Res level with the store morph function.
6.Done.
If you do these steps the mesh will not explode because you are using a virgin model directly from the application. note: this will work with any 3d application.
Want more tips!
Solution #2
Use the free FBX converter from Alias. It will solve any issues with importing and exporting because it bypasses the import obj function in MAYA, Cinema 4d, XSI and 3ds max. I have tested it and it works. Does not screw up your vertex orders since it designed to work with many apps not just one. When exporting OBJ from Z3 convert it to fbx then import to app export back out FBX the use converter to convert it to OBj. Import into Zbrush and Enjoy.
Get it here.
http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=7851697
Older versions for legacy software.
http://usa.autodesk.com/adsk/servlet/index?siteID=123112&id=6839916