ZBrushCentral

imagine - enthuse - inspire (step by step Pg. 9)

Totyo: Thanks! I don’t need extra limbs to be fast man. I’ve got Zbrush :sunglasses:

050 MegaBoss

Minis of alien megabosses for the realtime, miniatures boardgame Project: ELITE by Artipia Games and Drawlab Entertainment.
Modelng, sculpting, bashing, in Zbrush. Created for mass, plastic injection moulding production.
These are to be produced as multi-part miniatures of perhaps 4-6 parts (limbs, wings, claws etc).

MEGABOSS ELITE.jpg

051 ATS Universe

Card artwork for the Among the Stars Universe by Artipia Games.
Speed-modeled, 3Dbashed together in ZBrush.
Rendered in Keyshot with ZB to KS Bridge.
Paintover in PS.
Time: 3-4 hours each.
Wanted to try how Keyshot works out for this kind of thing. It sure was fast!

Transportation Hub.jpg

Among the Stars.jpg

CONFERENCE HALL.jpg

Attachments

Transportation Hub.jpg

Among the Stars.jpg

CONFERENCE HALL.jpg

Those images are gorgeous!

052 ATS Universe Project BreakDown

After having done dozens of card images for the Among the Stars game, I have developed a process for super fast production times.
Here is a complete project breakdown.
I hope it will be helpful and useful to some of you people :slight_smile:

ATS making of PAGE 1.jpg

ATS making of PAGE 2.jpg

ATS making of PAGE 3.jpg

ATS making of4.jpg

ATS making of5.jpg

ATS making of67.jpg

Attachments

ATS making of PAGE 1.jpg

ATS making of67.jpg

That is so cool! Thanks for the break down.

You’re very fast - that’s amazing!

Your works are TOP ROW! indeed. But your timeframes are from other planet!
Thanks for sharing!

][-][4Z4R][)), I totally agree - it’s a decent job!

TOP ROW!

It’s about time! TOP ROW! Super well deserved! One of my top 10 ZBC Threads!

Cheers and Congrats!

~MAH~

The restrictions on modelling for injection molding and the methods you use to get around that are pretty interesting. Sounds pretty nightmarish if you dont have a way to deal with it!

Thank you administrators for Top Row! I very much appreciate it!

nebular, ][-][4Z4R][)), Lexxx69 :Thanks. Speed is definitely not linear for me when working with Zbrush. It begins with asset creation and at that stage I just work on faith, because my workday is going by and I dont have any finished piece to boost my morale :slight_smile: The first time I tried this process I got pretty desperate, thinking that I was not going to make the deadlines. But once the library of assets begins to take shape, speed goes up exponentially, and suddenly you are ending up the day with two or three images. The process of creating these images adds more new assets as a bi-product, and suddenly the image output goes up to four images per day (at this point, clients are ecstatic and confidence goes up to the roof). At the same time, the library ensures that there is stylistic compatibility within the project, because each image shares forms and elements from the same pool.

Mahlikus The Black: Thank you! Also, the brushes you have shared with the community are GREAT! They were one of my main tools in this project.

TanTeckWeng: Thank you for reading through my Project: Elite (pg 8 on this thread). The restrictions on sculpting for a mass production product (especially when the final product requires no assembly) are huge. Without those methods of having live feedback concerning undercuts within Zbrush, it would not be viable for me to do the project at all. The alternative would be to work on blind and constantly go back and forth to a software that detects and shows undercuts. Another alternative would be taking a crash course and then doing the whole project on FreeForm 3D (which costs 25-30,000$). Those two litle tricks in Zbrush totally saved the day, and once you get used to working with this kind of matcap, the process becomes very fast, intuitive and even preferable to a far more expensive software.

…of last century!
Excellent! Bravo! :sunglasses:

PS What is the name of the Font that you use for your tutorial text letters ?

Frenchy Pilou: Thank you! It is SketchFlow

053 Dark Knight

Card artwork for the game EPIC by White Wizard Games. More info about this game, here.
Mostly 3D bashed together in Zbrush. I also speed-sculpted over existing 3D assets to exagerate their form. Render in Zbrush. Paint over in PS.

DARK KNIGHT 1.jpg

…and here is a quick breakdown :slight_smile:

DARK KNIGHT making1.jpg

DARK KNIGHT making2.jpg

Attachments

DARK KNIGHT making1.jpg

DARK KNIGHT making2.jpg

I love how you take your sculpts and elevate them to full painted illustrations. Great work, this stuff is uniquely inspiring!

I love it all so much.
Thanks for the breakdowns.

This thread should’ve been top row long ago, but it is here now and much deserved. I always get lost in your works and your breakdowns always inspire. Congrats and thanks for sharing!!!

wonderful and complex work!!

Thank you for your nice words people!

054 War Angel

Card artwork for the game EPIC by White Wizard Games. More info about this game, here.
SKetched, Sculpted, Composed together in Zbrush. Hair also in Zbrush, using fibermesh. Render in Zbrush. Paint over in PS.

WAR ANGELs.jpg

Great work

fantastic work, I am totally lost in what all going on in all of the city. thanks for the breakdown also.