imagine - enthuse - inspire (step by step Pg. 9)

Hello everyone!
It has been a looooong time since my last thread. During that time I have been using Zbrush every day, applying it in various (and often surprising) ways in my workflow. It is definitely the most versatile and fun tool I have at my disposal for concept design and visual development.
In this thread I will be sharing projects, experiments and processes :slight_smile:

0001 - Master Drudge
Created for Game Sallutes’ Storm Hollow game.
Sketched and rendered in Zbrush - paintover in PS.

MASTER DRUDGE.jpg

MASTER GRUDGE Z.jpg

Really good piece of work :+1:

Welcome Back!
I’ve missed the many informative and inspiring posts of the “Zbrush Paintover Master” these many years.

Beautiful work.

I see you have polished and refined your style to a high degree.


Doug

I really like this style - it’s great to see zbrush used in unique ways!

nice work, I like it :+1:

Greets Roland

awesome.:+1:

Hey,nice to see you posting again!:sunglasses:

cherub-rock: Thanks!
acmepixel: Thank you. More to come :wink:
ioster: Zbrush can be used creatively in many unexpected ways :bulb:
Roland Kaiser, Diablo, jmeyer: Thank you!

0002 - Dross Monster
Created for Game Sallutes’ Storm Hollow game.
Pipes, background and base color in Zbrush - paintover in PS.

DROSS MONSTER.jpg

FOG.jpg

0003 - Glitches
Created for Game Sallutes’ Storm Hollow game.
Made up from many Ztools and Zsphere models for the yellow and red robots. Everything modeled and rendered in Zbrush - paintover in PS.

GLITCHES s.jpg

Glitches2 s.jpg

Very nice works Mytholon.

That is very Cool!!

Paint Guy, Promethias: Thank you :slight_smile:

0004 - Negotiation Vessel
Created for New Dawn, a game placed within the Among the Stars universe, by Artipia Games.
Every prop (including planets) is sculpted in Zbrush. Paintover in PS.

NegVes.jpg

NegVes2.jpg

this is great dude, they all look like so much fun to make.! :smiley:

tyrellcorp: Thanks. Yes, they are great fun. They are also great to apply various experimental approaches, because although they are created with tight deadlines, using zbrush lets me have the by-product created assets. Even if the image fails, the assets are there to be reused.

0005 - Alliance
Created for New Dawn, a game placed within the Among the Stars universe, by Artipia Games.
Every prop (including planets) is created in Zbrush. Paintover in PS.

Alliance.jpg

This thread added to my “2.5D Best” collection.*

:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:

Doug

*Which contains all the threads posted by Mytholon since ZBrush 2, circa 2005. :smiley:

<b>acmepixel</b>: :lol: Good memory.

I would love to check out that thread collection though…

0006 - Orbiting Colony
Created for New Dawn, a game placed within the Among the Stars universe, by Artipia Games.
Space station is created in Zbrush. Paintover in PS.

OrbitingColony.jpg

I really like the way how do you paintover your work in PS. Cool!:+1:

Greets Roland

Good works) Like.

:smiley:

Oh man, it is really nice to see you posting work here again!!!

Missed those creations!!!

Excellent new works by the way!!!

You have the most resourceful methods for creating your scenes in Zbrush and is refreshing to see!!!

Love it!
What an excellent thread!
How I missed it?
Keep posting.
Bravo!

What a wonderful style :slight_smile: