It has been a looooong time since my last thread. During that time I have been using Zbrush every day, applying it in various (and often surprising) ways in my workflow. It is definitely the most versatile and fun tool I have at my disposal for concept design and visual development.
In this thread I will be sharing projects, experiments and processes
0001 - Master Drudge
Created for Game Sallutes’ Storm Hollow game.
Sketched and rendered in Zbrush - paintover in PS.