ZBrushCentral

imagine - enthuse - inspire (step by step Pg. 9)

really amazing the last render, good work man

I thank you for your comments!

0029 - Equipment part I

Artwork created for the Athlas game. 80% in ZBrush, 20% in PS.

1 PLATE ARMOR.jpg

1 MAGIC STAFF.jpg

1 AXE of LORIOS.jpg

Very colorful and stylized. Love the subtle rainbow effect on the grip. Beautiful.

0030 - Equipment part II

Artwork created for the Athlas game. 80% in ZBrush, 20% in PS.

00X RAKOS BATTLE SUIT.jpg

00X Karoos Blade.jpg

00X THROWING AXES.jpg

Raise Dead and Necromantc Gauntlet.
Two cards created for the Athlas game. 90% in ZBrush, 10% in PS.

008-raise-the-dead.jpg

020-Necromancy.jpg

0031 - 3D miniatures

3D miniatures for the Athlas game. Initially created for 3D prints. Then altered for plastic injection molding. 100% zbrush.

Raider of the Deep
RAIDER-ATHLAS.jpg

Savage Warrior
SAVAGE-WARRIOR.jpg

Undead Horde
UNDEAD-HORDE.jpg

0032 - Atlas Gameboard

The game board was created almost exclusivelly in zbrush, escept for the numbers and the lightning effects

ATHLAS-BOARD.jpg

0033 - Among the Stars Universe

Card artwork for Among the Stars Universe, by Artipia Games. 80% ZBrush.
Compositing, color adjustments, space, blurs, glows and flares in Photoshop (those things are a very important 20%)
Special thanks go to Pavel ‘Insania’ Guba, Nick ‘Crashmgn’ Govacko and Fuad Quaderi for their super useful IM brushes available at BadKing. Insania’s and Crashmgn assets can also be found in ZBC, here :slight_smile:

NEW-DAWN-003.jpg

NEW-DAWN-005.jpg

NEW-DAWN-006.jpg

004-Accounting-Office.jpg

003-Immigration-Office.jpg

005-AMONG-the-STARS.jpg

0034 - Among the Stars Universe II

Card artwork for Among the Stars Universe, by Artipia Games. 80% ZBrush.
Compositing, color adjustments, space, blurs, glows and flares in Photoshop.

NEW-DAWN-EVENTS-003..jpg

NEW-DAWN-EVENTS-004.jpg

NEW-DAWN-EVENTS-007..jpg

Lovely blend of painted and sculpted work Antonis.
The work reads very much like paintings . if I had one small crit it would be to avoid blurring and instead use tonal range to emphasis distance.

0035 - Among the Stars Universe III

Card artwork for Among the Stars Universe, by Artipia Games.
80% ZBrush. Compositing, color adjustments, space, blurs, glows and flares in Photoshop.

001-Alliance-High-Coulcil.jpg

002-Artificial-Environment.jpg

003-b-spaceport.jpg

Beautiful, inspiring work.

Aumakua: Thank you for your good words :+1:

0036 - Among the Stars Universe IV

Card artwork for Among the Stars Universe, by Artipia Games.
80% ZBrush. I used a couple of tentacles insert mesh brushes by BadKing in these.
Compositing, color adjustments, space, blurs, glows and flares in Photoshop.

007 BIOWEAPON RESEARCH HR.jpg

007-AMONG-the-STARS.jpg

NEW-DAWN-EVENTS-001.jpg

0037 - Among the Stars Universe process

Card artwork for Among the Stars Universe, by Artipia Games.
Tinkering, Bashing and Sketching in ZBrush.
I rendered a couple of passes in Zbrush: First pass is a shaded color, second pass is for rim lights.
Painted a quick background in Photoshop.
Composited everything together and added blurs, glows and flares in Photoshop.

SPACE STATION 07.jpg

SPACE STATION 07 sk.jpg

SPACE STATION 07 r1.jpg

SPACE STATION 07 r2.jpg

SPACE STATION 07 r3.jpg

0038 - Among the Stars Universe process

Theme: Alliance Ship

Part 1) Tinkering, roughing and bashing together 3D parts in ZBrush, to conceptualize and sketch the Allience ship and the smaller crafts around it. I also used insert mesh brushes from BadKing.
Ink-rendered the result and drawn extra details over it.

Alliance Ship assets.jpg

Part 2) Taking the assets created in the previous part and playing with various compositions. Final Ink-render sketch from Zbrush with some extra sketchwork on it in Photoshop.

Alliance Ship a.jpg

For those renders I used modified matcaps.
My variants are created for higher resolutions (around 3000X3000 px). I have created 2 variants and I use the one that gives me the best result, depending on the model complexity. I use them with BPR render, with Shadows and AO oprions on.
You can download and try them out HERE
Another source of cool ink mats can be found in another ZBC thread,HERE

Part 3) Rendered assets. Speed is an important aspect of my work, so I limited my render passes to the lowest number I can work with. Lights are already build in within the Zbrush Lightcaps or Matcaps, so this process was super fast. I also speedpainted a space background. These four images will be my rendered assets, to combine and get interesting results in the next part.

Alliance Ship Passes.jpg

Your work has really evolved from the early tarot images from wayyyy back :+1:

The new images remind me a little of Jack Kirby.
Great stuff!

Thank you for the ink matcaps as well (most appreciated)…

All the best,

Neil

Neil: Thank you for your comment. I am glad that the Tarot thread is still remembered after all those years :stuck_out_tongue:
My preoccupation with finding ways to maximize productivity and creative flow using Zbrush is still a very big part of my work.
Thank you for the comment about Jack Kirby. I am a big fan, and although I don’t see much resemblance in my ink images, the influence may be subconcious :slight_smile:

Part 4) Compositing my 4 render assets, colorizing and painting over lights, flares and blurs in Photoshop

Alliance Ship.jpg