ZBrushCentral

Illusionist's Sketchbook

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Video of game characters captured in Marmoset Toolbag.https://www.youtube.com/watch?v=autkWsxnoGs

Hi, here are my newest game characters. Sculpted in ZBrush and rendered in Marmoset Toolbag.

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Nice work Andor, mind me asking which game these are for? Cool stuff.

~t

David Carradine, likeness sculpting
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Master Po: Close your eyes. What do you hear?
Young Caine: I hear the water, I hear the birds.
Po: Do you hear your own heartbeat?
Caine: No.
Po: Do you hear the grasshopper which is at your feet?
Caine: Old man, how is it that you hear these things?
Po: Young man, how is it that you do not?

oh hell yes kung fu 1972 the year I was born!!! love this sculpt top row!!!

Marmoset wip
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Great Likeness Illusionist!! I can’t agree more with ya Zombeast!..KUNG FU WAS THE BEST!!! ('71 here)…don’t forget about lifting the red hot anvil/bowl thing and branding the dragons in his forearms!!! :D:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:

Escaped Soldier :slight_smile:
http://kollarandor.com/gallery/escaped-soldier/
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video:
https://youtu.be/cEWu1tsWyFE

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Love this one, saw him on AS before. The boots are great! Really well textured

Hi,
The head sculpted in ZBrush and final images rendered in 3ds Max with Mental Ray. I painted detailed SSS textures to building the right skin shader. The head has detailed geometry with great edge flow that appropriate for facial rigging and animation. For this character I used the face of Vincent Cassel the French actor as reference.
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Anatomy of a zombie, sculpted in ZBrush and rendered in Keyshot :slight_smile:Zombie_8.jpgZombie_11.jpgZombie_2.jpgZombie_6.jpgZombie_10.jpgZombie_3.jpgZombie_4.jpgZombie_12.jpgZombie_13.jpg

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Thank you the featured image! :slight_smile:

I changed the noise on body, now looks better :slight_smile:
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great work and render :slight_smile: it’s much better without the easily noticable tiling bump texture

Hi,
Here is a presentation video of the Characters in Maya and ZBrush

Fragonard, The Swing’s Characters in 3d - ZBrush Sculpting and Maya

There is a Maya and ZBrush viewport presentation from the characters of the Swing. This is an art project for a re-vision of the 1767 painting by Jean-Honore Fragonard.
I simulated the base of the Men’s costumes in Marvelous Designer, then I detailed them in ZBrush. Also I sculpted the hands, heads in ZBrush, for Lady I used the face of Elle Fanning as reference, for old man I used the face of Jonathan Pryce as reference. To making the hair, eyebrow and eyelash I used the powerful Maya XGen. I created the ropes in 3ds Max.

Soon I will upload ZBrush screenshots

//youtu.be/_QhFjF2Q1CE

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There is a ZBrush renders from the Old Man character of the Swing project. This is an great art project for a 3d re-vision of the famous 1767 painting by Jean-Honore Fragonard. Firstly I captured a lot of reference images from the 18th century’s aristocrat costumes and wigs. I made the sewing pattern of justacorps jacket, the vest, the pants, the scarf, the ruffles and the bow in Marvelous Designer, then I animated the character in sitting position on the bench, so finally I got the base of his costumes with cloth simulation. Then I exported and detailed the clothes in ZBrush. I used NoiseMaker, custom crease brushes and IMM custom brush for the lace of the coat.
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Hi,
The lady face from Swing project. I focused the face close-up details and I made some experiment with Arnold render using alShaders in Maya. The peach fuzz was made with XGen. The face details was sculpted in ZBrush and I painted the SSS textures in Mari.



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