HD animation video: http://www.youtube.com/watch?v=k3ghsTK-Cd0
Really nice work.
I guess its safe to assume this isn’t a high pass detailed model since most of that detailing is in the texture maps?
A grey render would be ideal to see the anatomy without focusing on the textures. The trapezius muscle seems a bit too long in quite a few of the poses which puts his head slightly further out than where it would feel comfortable.
Lastly I feel like his hands look a little bit too small in a few of the poses, that could also be due to the lens you chose to render with.
Nice work all in all though. Cheers,
Hi,
I sculpted a head of Cambodian Monk. The reference photo taken was Angkor Wat.
The mesh contain about 15 million polygons.
Hope You like it!
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totally cool stuff
Looks great. It probably took a lot of time to sculpt.
Thank you!
mind blowing wrinkles!
face expression
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great work,
This tutorial show some detailing practice with ZBrush:
- select polygroups by UV map
- reapair/erase fine details with Morph tool
- use NoiseMaker
- make striped shirt with NoiseMaker
Shirt base modeled with Marvelous Designer
impressive details on the old man sculpt!! the young muscular guy look stunning as well, but i think his abs section looks a bit strange(maybe a bit too symmetrical)
the clothes look awesome too. looks like something out from the last of us zbrush sculpts or something.
Hi, this is my soldier face. Full image rendered with ZBrush.
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close up eye
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really amazing …congratulations
ZBrush renders
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solid work.;)
The base mesh was created in Maya and Marvelous Designer before being rendered with ZBrush. The hair was done in FiberMesh. As you can see, I paid close attention to small details that helped me capture his personality.
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looks great!
hey looks really awesome man!!