It is funny that polygonal modeling is painfully slow and Zbrush is blindingly fast. IF I had a week to do this skull in Lightwave I couldn’t do it. With Zbrush it’s a fun evenings work.
Not sure where the bad anatomy comment came out of. I actually have spent a fair amount of time with skulls. I can wing one pretty well right down to the minor bones. The joke is the base mesh is taken from a real bone skull that I dropped into the background in Lightwave. The detail and final shaping are freehand. There may be some minor details off but it’s not exactly intended for medical school use. Skulls are like fingerprints, no two are alike. I’ve handled hundreds of them over the years and I’ve never seen two that were alike. The shape is pretty neutral. I’ll actually have to modify it for the final image because it doesn’t match the regional type. Personally in the end I say whatever looks good. If some one has a better one I’m thrilled. It’s the point of the the forums to inpire each other. If some one blows it away I’ll try harder the next time or tweak this one more than I might have otherwise. I’ve been tinkering with Zbrush in my spare time for a couple of weeks now so I figure it’s not too bad. Can’t wait for 2.5 and a better machine. Blows my mind the thought of pushing around 20 million polygons. The irony being that at present they don’t have a Linux version and XP and windows 2000 can’t handle more than 4 gig of ram, half that is system memory and you even have to throw a system switch inorder to get that much.