ZBrushCentral

Human Skull

I think you should rather be the sticker for details and accuracy to your own works rather than on other people’s work…
Everyone’s trying their best here to reach a good level including you and it’s not by annoying people with your critics that you’d improve…

Just sit back and analyze your work first before commenting on others!

one, i already do thank you very much; two, criticism is good for artist; three i was just pointing out his error is his piece that can be corrected and four don’t assume i don’t do it to my own work.

The issue isn’t whether I made a mistake or not the issue is I didn’t care in the first place. I didn’t set out to make an anatomical skull. Not sure why this upset you so much. If you want an anatomical skull I strongly suggest you go for it and have fun. I’m a working artist and simply don’t have the time to stress about unimportant details. If I worked anymore hours in the day I’d have to abandon sleep all together so I cut corners where I can. I needed the front side of a basic skull for a piece I’m doing that’s it.

I won’t be responding anymore. Several people encouraged me to maintain this thread but I plan to drop it myself. You got to learn to relax. Stress about your own work and not everyone elses. Not sure why this got to be such an issue and I wish I hadn’t posted it in the first place. It’s a bloody skull not the Mona Lisa. The joke is it’ll probably take up 2% to 3% of the final image it’s part of. That’s why I don’t care.

whatever…

Looking forward to see this thread alive :smiley:
Keep posting! :+1:

See you soon Belseth! :wink:

Kev

I think, you are on the WRONG way…

again…whatever…

Looks very good to me. Seems like you have an excellent control already of ZBrush. looking forward to seeing more of yours as well as a softshaded version of the skull?

The only thing that seems off to me is the teeth ( said the guy who never models teeth;)). A more circular front, stilll with irregularities, would work better for me.

I still love the model though.

Those skulls are just awesome Bel! :+1:
It’s coming really good :wink:
Keep up the good work Bel, i’m looking forward to see more :slight_smile:
Cheers!

Kev

Thanks alot for the feedback. I think I like painting in Zbrush as much as modeling. Still having trouble with the 2.5D parts but surface painting is a real joy. I went pretty subtle on the coloring. I was afraid of it coming off stylized if it got a little over the top. There’s still a weird bump on the outside of the forehead of the skull but I’ll take care of that in the comp. They were really kind of quick and dirty. Can’t wait to add the scraggly hairs and vines but I decided to do them in Photoshop. Just couldn’t figure out a good way in Zbrush.

always late to the party

Belseth…keep going!

neuroticgothguy: I just looked at your gallery…you have no room to talk. whatever is not an argument and if you are going to post an opinion about anatomy then do it in a constructive way…if you don’t like how this forum works…there are many many other graphics forums made just for the likes of you. But until you post some fantastic anatomically perfect model and do it again and again then no one is going to respect any opinion you have regarding the matter so save yourself some typing.

Thanks for the support. It did get a bit surreal. It’s just a silly skull. The last image I posted still has a fair amount of work to go but it’ll be a few months before I get back to it and several had asked to see a final on the same thread. I need to get the rest of the composition laid out before I can do the final lighting and coloring. Also the skulls will likely get tweaked and aged. In the end they’ll be half obscured by jungle growth as well.

It’s the best forum I’ve ever found so it’s doubly sad when you run onto people that are out to be negative. I’ve gotten some great criticism on several posts and made changes accordingly. There are some staggering artists on the forum and I like the fact that you have to push a bit to try to measure up. Easy to get lax when it’s just you.

I’ll probably start a thread next week for the overall image. Right now I’m modeling green bits, gnarled trees and such. I’ve also started on the human characters but I maxed my ram and will have to wait until next week when I can swing the upgrade to finish them. Pretty excited with the overall image and it should be a lot of fun when it’s done.

Thanks again. Great group of people on the forum.

Very cool skulls!!! Cant wait the ensemble piece. Keep up the great work. :smiley:

Looks great.

There is nothing wrong or “a bit off” with the anatomy of your skull.
Now the skull I’m working on…well thats another story. sorry to expose you to this but… it’s a WIP

Attachments

Skll%Posis.jpg

SklLrgView3Qrtr.jpg

It’s a tough thing taking on doing a skull totally in zbrush. I debated it but there was too many issues doing it that way so I roughed it out in Lightwave first. The biggest thing is just trying to get enough resolution in the right areas. Something insane to consider if you try it again is to maybe add a Zsphere where each tooth will end up. The single biggest thing is patience. I can move pretty fast with Zbrush but speed isn’t everything. Don’t be in a hurry. Take your time roughing it out, I mostly use the move tool for roughing, over using the brushes can cause problems down the line. Once you’ve got your basic shape slowly build your finer shapes. Have fun with it and take your time. Also work with the lowest resolution possible at all times. Part of the reason is to keep yourself from detailing it while you’re still shaping. Always tempting to start detailing while you’re still building the shape. Practise is the most important thing. Some people are born good, the rest of us work 16 hours a day trying to get there. I always said the most important thing is that each piece is better than the last one. Imagine how good you’ll be a hundred models from now.

If that was directed at me, thanks.FYI there’s a excelent book I use for referance by the late Stephen Rogers Peck called “Atlas of Human Anatomy for the Artist”. I know in this high speed world everyone can get their info off the net, on the other hand I’ve had this book over ten years and a computer only one. Anyway there’s still something to be said of holding the dead tree in my hands, turning the pages,…good stuff. I was just thinking about your skulls before I checked the forum and went to bed; I like the differant colors you use to weather them and the way the surface irregulraties are pronounced, the cranial sutures look graet too. It takes so long 4 me to type a 2 second thought.Anywho, it’s inspiring (your work), ya know, lets my thoughts take another path…maybe one I might have missed.

I’ve got a copy packed away. I still use Gray’s Anatomy even. I’m a massive fan of printed reference. On-line is great but most of it is too low res or too compressed to be very useful. I even had a plastic skull for a quick reference.

The coloring is a perfect example of working slow like I mentioned. Believe it or not 90% of it was done with the brush strength set at 1% and I half wish I could get it lower. I always find I have ten times the control when I work in thin glazed even with computer. Also I’m a big fan of every color in the rainbow when I paint. I skipped red tones intentionly. Red means live usually. Whenever I paint physical effects props, creature heads or human heads, the last thing I would do is add a glaze of thin red spray to liven them up. I was going after a concrete kind of staining which is more pale greens and some yellows and browns with just a touch of blue cast. I start with a base color then go to a pale yellow ochre and work my way out to the darker colors. It’s a trick I picked up from Steve Wang years ago. Real effective and adds a translucent look. It’s actually not hard to do with a little practise.

Great work and good nickname choose!

See you.HHH:cool:

WANNA LOOK?

ALIEN FACE HUGGER

I saw your posts of the face hugger. I love the last set with the detailing. Really nice job.