i’ve been on this board for far too long without posting any of my work. I finally got some free time and worked up a head in Zbrush. Sculpted and detailed in Zbrush, also did a good amount of texturing in Zbrush as well. I rendered this in Mental Ray with the fast skin shader. as always, i’m still tweaking it!
Nice work man,
Keep up the good work, really impressive.
sweeeet you old pooch nice work… Long Live Petrovsky
here are some closeups…of the zbrush sculpt and the render
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Wooooow…
I am Z-brush newbie(today is my first day)…
wanna ask you how did you render this ? in z-brush?
I love your website…if you guys haven’t checked it out go now…I’m serious go. Good mix of work on there
nice pete! crits are: maybe push the spec some more and brighten the eyes a bit.
great sculpt, shader is getting there
ltrain7: thanks man, glad you like the site! thanks for the comments
ben: thanks dude, i agree, the spec could use a little more pushing, i’m going to get onto that this evening. i will brighten up the eyes a little bit as well. Thanks. how’s the new pad? keeping busy over there?
stavrev: it was sculpted in Zbrush and rendered in maya with mental ray using the fask skin shader, and IBL node and one key light
a bit of an update, tweaked the spec a bit and did a first pass at hair/fur. still needs a lot of work, but i feel it is a pretty good base to work from. i will try to finalize the hair this weekend.
“still needs a lot of work”???!
You’re being waaay too hard on yourself. This is stunning. Just bloody stunning work. Congrats.
great work! Particulary, I like his wonderful expression, the shader looks good too. He seems to bear a likeness to Telly “Kojak” Savalas?
keep up the good work, looking forward to see some hair on his baldness
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greets
froyd
Great work man, this totally blew my day, i had to think and slowdown for a sec.
nice extreme well done job.
id like to see a slight 3/4 view
coming along nicely.
excellent sculpt very well executed nasal labial folds. 5 stars from me
great!!! mental ray with what prog?
oops, sorry, mental ray with maya 7. i tweaked the shader some more over the weekend, i’ll have an update with some better hair this evening. i realized that i was getting too much back scatter at the top of the head where that would never happen. the tones at the top of the skull are way too saturated…
still not happy with the hair totally, but i tweaked the shader and here’s what i think i might call final
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Nice update man the skin looks very real. Do you have any tips on using MISSS_fast_skin_maya you obviously have alot of control over that shader.
Im not sure why this image hasn’t made the gallery but im sure it will soon.
is this a high poly render in maya, or did you use a low poly mesh with displacment mapping ?
thx a lot,
capu
… really an eyecandy !!!
Really great work!