ZBrushCentral

Human: Old Man

i’ve been on this board for far too long without posting any of my work. I finally got some free time and worked up a head in Zbrush. Sculpted and detailed in Zbrush, also did a good amount of texturing in Zbrush as well. I rendered this in Mental Ray with the fast skin shader. as always, i’m still tweaking it!

the skin shader tends to lose a lot of the sculpted detail so i'm still working on getting all of the detail from the sculpt into the render, i'm going to be creating some short hair on this guy as well. and finally, with this comes my new website which i finally got up and running. check out my personal work, as well as some of my professional work that i did on Underworld: Evolution [WWW.ZOPFX.COM](http://www.zopfx.com/) the render ![OldMan.jpg|780x585](upload://6lwshSCjRgKmipevXA4wDdlP6Zt.jpeg) a hi res (1600x1200) render can be seen [here](http://www.zopfx.com/gallery/3d/images/OldMan_hires.jpg) cheers!

Attachments

OldMan_Z.jpg

oldman01.jpg

Nice work man,

Keep up the good work, really impressive.

sweeeet you old pooch nice work… Long Live Petrovsky

here are some closeups…of the zbrush sculpt and the render

OldMan_Z_closeup.jpg

Attachments

OldMan_mouth.jpg

OldMan_eye.jpg

Wooooow…

I am Z-brush newbie(today is my first day)…

wanna ask you how did you render this ? in z-brush?

I love your website…if you guys haven’t checked it out go now…I’m serious go. Good mix of work on there

nice pete! crits are: maybe push the spec some more and brighten the eyes a bit.

great sculpt, shader is getting there :+1:

ltrain7: thanks man, glad you like the site! thanks for the comments

ben: thanks dude, i agree, the spec could use a little more pushing, i’m going to get onto that this evening. i will brighten up the eyes a little bit as well. Thanks. how’s the new pad? keeping busy over there?

stavrev: it was sculpted in Zbrush and rendered in maya with mental ray using the fask skin shader, and IBL node and one key light

a bit of an update, tweaked the spec a bit and did a first pass at hair/fur. still needs a lot of work, but i feel it is a pretty good base to work from. i will try to finalize the hair this weekend.

OldMan_hair.jpg

“still needs a lot of work”???!

You’re being waaay too hard on yourself. This is stunning. Just bloody stunning work. Congrats.

great work! Particulary, I like his wonderful expression, the shader looks good too. He seems to bear a likeness to Telly “Kojak” Savalas?
keep up the good work, looking forward to see some hair on his baldness :slight_smile:

[st-352.jpg]

greets
froyd

Great work man, this totally blew my day, i had to think and slowdown for a sec.

nice extreme well done job.

id like to see a slight 3/4 view :stuck_out_tongue:

coming along nicely.

:grimacing: excellent sculpt very well executed nasal labial folds. 5 stars from me :+1:

great!!! mental ray with what prog?

oops, sorry, mental ray with maya 7. i tweaked the shader some more over the weekend, i’ll have an update with some better hair this evening. i realized that i was getting too much back scatter at the top of the head where that would never happen. the tones at the top of the skull are way too saturated…

still not happy with the hair totally, but i tweaked the shader and here’s what i think i might call final

oldMan_final_threeQtr.jpg

Attachments

oldMan_finalFront.jpg

Nice update man the skin looks very real. Do you have any tips on using MISSS_fast_skin_maya you obviously have alot of control over that shader.

Im not sure why this image hasn’t made the gallery but im sure it will soon.

is this a high poly render in maya, or did you use a low poly mesh with displacment mapping ?

thx a lot,
capu

… really an eyecandy !!!:smiley:

Really great work!