Hey Everyone,
I am working on sculpting up Male Human Bones right now as just a personal project, and I was wondering if everyone could direct me on which detailing is most realistic when dealing with human bones. I don’t have a real skeleton in front of me and I am relying off of books, mainly “Atlas of Human Anatomy for the Artist” and “Primal Pictures CD Set of the Human Body”. I was wanting to nail down the right detailing so that I did not over due it or under do the detailing on all of the bones. This is the Scapula for the shoulder.
Most Smoothed Out Detail:
[attach=28354]ScapulaMostSmoothed_01.jpg[/attach]
Medium Smoothed Out Detail:
[attach=28355]ScapulaMidSmoothed_01.jpg[/attach]
Least Smoothed Out Detail:
[attach=28356]ScapulaLeastSmoothed_01.jpg[/attach]
Houdini, XSI, ZBrush
This is just sculpting no texturing thus far.
Cheers,
Nate Nesler
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Ernia I agree I can’t wait until ZBrush 2.5 but if they are fixing bugs then I am willing to wait as long as it takes so that they get a good clean release.

Scanning negatives still gives higher resolution and sharper details than a high end digital. One more generation and that wont be true any longer. Film is about to become a fossil. We don’t do much scanning and did not need a high dollar scanner so we found a Epson 4180 Photo scanner for about $350.00 that has an optical resolution of 4800 dpi and scans both prints or negatives. The results from a 35 mm negative are slightly higher resolution than the D2x and about twice the D70. I would still rather have the camera, but it has paid for itself many times over.