ZBrushCentral

Human Base Mesh (Free z-tool!)

Thanks for the mesh, Vidar! i’m new here but i couldn’t let this share pass. Will be of great use!

Thanks for sharing these meshes Vidar. They look very nicely designed. I just might use the two lowest resolution versions for my next creation :slight_smile:

Oh yea, and the character you posted on pages 2 and 3 of this thread is fantastic too.

thanks for the obj. The ztl is however suspended and unable to download. thanks!

Got the obj but unable to downloead the ztool. Realy appreciate you sharing - I plan to do the same with a Werewolf mesh i have when i get around to retoping it.
Cheers dude - Simon

great sculp, very nice details and equipment, gets the point .

how much polys are you dealing with so far?

my running problem is that my cpu is running so bad low after a while with too much poly load! : /

how do you deal with such issues?

thanks!

Thank you very much. Its a very clean model.

Try using HD geometry. I got a new 8 core machine and was pissed when I couldn’t divide any higher than my old machine. I was wondering how everyone else was getting to 1 billion polygons. HD geometry is the trick. Try and find a guide to using it.

:DHey! … Thanks for your generosity
:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:

I was just wonder, when you make your leather straps and belts/etc, do you do a mesh extract, and then refine the shape/add the buckels/etc?

Whenever I do a mesh extract like that it seems the pixels become very jagged (even when I have a high active poly count on the mesh im extracting from.

Anways, nice work as always, I’d love to see where this character is going, and thanks a lot for the really useful base mesh!

Hey, i used your base mesh (just the head) to do this speed, hope u like it :wink:
Great sculpt btw.

can you do a woman for us please? :smiley:

the model is coming along great and looking forward to updates…thank you for the basemesh, i hope I can use it. Take care

Thanks a lot for sharing
Kkriss

Thanks for sharing! :slight_smile:

I love to see this sort of thing! Sharing you work with others! Very cool of you!

Thanks for being so generous to us all!

Peace,

NickZ. :slight_smile:

Hi Vidar

Thanks for sharing, I used him in my design, but he came to an unfortunate end.

Here’s the link:
http://www.zbrushcentral.com/showthread.php?p=773097&posted=1#post773097

Thanks again.

Thank you very much for sharing:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:
gr. Silberdenar

Oh my, it was a long time since I last checked out this thread… :smiley:

You can find the original mesh over here:

http://www.vidarrapp.se/2007/12/05/base-man-first-release/

I just uploaded a new mesh for you to play with as well, grab it here:

http://www.vidarrapp.se/wp-content//2011/03/normal_base_male_vr.zip

This mesh has a more normal edge-flow, but should do a pretty good job for concept-sculpting and other uses as well.

Thank you very much Vidar.

Thank you Vidar!
Great base mesh! Used it for few concept design characters! Very usefull! I like it!^^
Thanks for sharing,
Chris