ZBrushCentral

How do you like me now? (nudity)

Its taken me a while to get into ZBrush3. I think I’m improving. What do you think?
[painted3.jpg]

These are taken right out of zbrush. I used Slosh's skin (bumflesh) its one of the most realistic materials. and used polypainting for the colors. I laughed that polypainting was called a new concept in Z3, I'd been doing it for quite a while already. I even use vertex paint constantly in 3DS Max because I used to hate texture mapping before pelting was possible. This is posed using transpose. I had some problems with scale at first. For some reason transpose wasn't moving the whole leg and I couldn't figure why, I'd never had that problem before, but since I'd read something about scaling I tried scaling the model down a lot. That fixed it, but then when I moved up to the higher subdivisions I got some exploding polygons around two pole verticies on each foot. I smoothed them away, killing all the details I had sculpted on the feet. (not much loss, they were kind of rough.)

Process pictures:

Advanced critiques welcome.

The right shoulder needs to be smoothed down. Right now it looks like geometry and not muscle. The neck needs some more work. Especially the trapezius that is connected with the raised arm. The clavicle also needs some reworking. Also might want to show some pressure from the overlapping leg. It seems to morph into each other instead of being on top of one another. The left arm also needs to be reworked a bit. it seems twisted in some places and needs more meat around the tricep area. Cause women that big dont have arms that skinny generally.

Looking forward to an update.

Thank you. I knew I would be recieving a critique from you. I know that you are certainly right about at least some of those things.

I notice that you’re in my town. Perhaps we could get together sometime and you could give me some pointers. Or maybe I could see you during a ZBrush workshop at my local art school. What do you think the chances are?

I would watch out DAnconia, I’ve got a theory that everyone on the internet who want’s to meet you is a rapist.

On another note, the stomach is looking a bit too well-trained.

I prefer rubenesque women.

HAHAHA!! “Expecting a crit from” me hahaha! i dont know if thats good or bad. If there are any workshops in houston i had no idea they existed. Especially for ZBrush and CGI in general.

I dont know if you have seen my recent thread but if you feel that i can teach you anything then id be honored. What in particular do you need help with.

Please let me know of the next workshop cause i will absolutely be there!!!

Well, I’ve noticed that you’ve missed giving anatomy critiques on very few of the threads I’ve read lately, so I assumed I would come in for one. And as I said, I was aware of some of those issues. We’ve discussed the thickness of the arms and the legs in my house a bit, and I thought that the raised shoulder needed some work, and that the raised breast didn’t hang quite right, but I felt like if I fixed everything so that it was perfect I’d never show any of my progress. And I wondered which features would be noticed by some with fresh eyes and which would be overlooked.

Sorry, I hadn’t noticed which threads were yours. Please post a link to your work, I’d love to see it.

In my opinion collaboration is important whatever level you’re at. There is a positive overflowing wealth of information to learn from on the internet, personal interaction, there’s no substitute for its benefits.

I floated the idea vaguely. Being in this town doesn’t necessarily mean you’re close. I sometimes stop by the Art Institute, its in the Galleria area. Yorktown near San Filipe, actually at St. James Place. If you work in 3D in this town there is a good chance you’re familiar with it. There’s a better than even chance you studied there. They have informal ZBrush workshops, where the students who’ve learned something and built skills teach each other. I keep meaning to go. I’m not sure of the exact time, but I think its on Saturdays. They won’t be having any next week, its the break between quarters. But the week after next I’m going to try to be there for the drawing workshop, a life drawing session held every Wednesday at 5:30, which I, as an alumn, am able to attend.

Let me know if you are interested.

Hey, I think I’m doing a pretty good job here. I know it isn’t finished, and you guys can probably tell where I’ve gotten lazy. Well, I think I’m really starting to understand the anatomy, but if anyone feels like I’m worth the time I would appreciate advanced critique.

[sittingpretty01.jpg]

Wildsketch…

Are you striving for perfect anatomy?..

Your work has merits beyond simply trying to mimic the efforts of a camera. Your work has real credibility and feel and I for one would love to have a 3D sculpt of one of your figures.
Excellent work my friend. Looking forward to seeing more.

On a personal note, there is far too much absolute critique on this site…“the shoulders and inch too fat…the left leg looks odd” etc. Lets all just praise and celebrate what we do.

Refreshing to see a real women modeled and not a, model.
Pretty damn accurate, the legs and feet are especially well done.

Everything seems very accurate, expect maybe the arms. The arms seem way too thin at ther wrists and forearms.

sigh!..

“The arms seem way too thin at ther wrists and forearms”…sorry, but this is a perfect example of tourettes critique…

How do you like me now?:td:

Look at the width of the forearm? Snap out of it, it’s way too thin.

Besides that you’ve got something solid going here. Nice feel for volume and weight. In my opinion you should work on the face. It isn’t very appealing right now.

How do you like me now? :td: :td:

I think you really should work a lot more on the forms before you start working with the folds of the skin. The feeling I get is that she’s melting rather than being a bit curvier than your average female sculpt.
Anatomywise i really dig the pelvis area, but the ribcage and above is inaccurate. Study some reference of how the ribcage and its muscles is shaped and related to the pelvis and stomach. Now it’s kind of “hanging” too low and not really supporting the upper body.

Salmon, Thank you for the praise. I agree with the critique.

Axeface, Thank you, I appreciate your critiquing my post as I requested.

Ministerart, Thank you very much I really appreciate your praise and I will seriously consider doing some anatomically inaccurate and (intentionally) fanciful figures in the future. Actually, I think we see a lot of that on ZBC today but reality is, as it should be, a starting point. One that I have yet to reach before I can use it as a base.

As for your remarks about the terse and technical nature of many critiques, I agree. Many of them lack a feeling for an overall purpose in a model. The best critiques are when someone draws over your rendering, showing you exactly what the possibilities for improvement are, or reminds you of an important, but little-used art concept that would greatly help your project. Sometimes its twinning, sometimes contrappasto, a note on balance, body-language or some such.

If I were to critique my own work, this second, kneeling pose, I would start by saying that I like how the feet turned out. I would say that the most obvious problem is that the arms are proportionally way too small, and that they are obviously unfinished from the elbow to the wrist. I would say that both the arms and the legs are lumpy, and that their forms are kind of poorly defined. And I would also say that the back fat and wrinkles are out of proportion to the amount of padding on the front of the figure, at least, for the pose. I went overboard on it, and also on the places where the legs compress against each other.

What I really hoped someone would tell me is whether the anatomy of the raised arms and shoulder blades looks in the neighborhood of accurate, and if not, what is wrong with them. For this purpose I probably should have left the hair object off, at least in one picture. But I have to say that my use of the knowledge of shoulder anatomy is one of the main reasons that I decided to do this pose. I’m pretty happy with it, but unsure of some of the details. I also think I understand knee anatomy a little better, but I realize that this sculpt is a long way from showing it.

I think the feet (sculpted out of a basemesh without toes) is one of the best parts of this particular model, but I also think its good overall.

The arms should have a little more mass and hang a little more as well.

The face is just enough to get by. I started with zspheres and converted to polymesh, sculpted in knees, and a few other bones visible on the surface and transposed it into this position very early this time. I did some asymmetrical sculpting before I figured out that sculpting with poseable symmetry would actually work for me. The face is a casualty of this, and also of transpose at low resolution. At least you only see one side very well.

One breast is significantly smaller than the other, but its probably with everyday natural limits. Everyone is a little asymmetrical.

I think that on the whole, I would rather make a model with too many wrinkles than too few, with too many fat rolls than not enough, with too much compression where bent limbs contact one another or where soft flesh touches something harder than not enough. Because softness, compression and wrinkles are things that signal the differenence between natural flesh and CG at today’s state of the art. Accurate muscle anatomy is common, accurate fat anatomy, and skin folds are not.

Snake Plissken, Three thumbs down seems very bad. What might I do to impress you?
Your critique about the figure melting is probably accurate where the legs and back are concerned, but I don’t understand what you mean regarding the rib cage. Perhaps you could be a bit more explicit?

hi i’m currently learning human anatomy myself so i’m no expert but first things i noticed is that your rippcage didnt move with the pose currently its on the red line and it should be more like the green line and slightly angled back
where i made the circle is where u loose too much mass looks like there is no bone, muscle or fat she is a bit chubby but where i marked red is where the skin is too loose only way it looks that way that she just lost 100 kg. i think you should study a bit more from anatomy or figure drawing books, andrew loomis or George bridgman alot of thing can be figured out by urself, always
look critical at your own work study other works altough there always people who try to help out here in this forum don’t expect them to tutor you good luck!

EDIT:
didn’t see your last post so most of the things u allready mentioned yourself :slight_smile: so why not fix it if you can figure out whats wrong you should easily manage that

[attach=89081]sittingpretty01.jpg[/attach]

Attachments

sittingpretty01.jpg

Thank you very much, moreHuhn.

Here is another:

[pinup2.jpg]

<object width=“425” height=“350”> <param name=“movie” value=“http://www.youtube.com/v/WMJxmQnw01E”> </param> <embed src=“http://www.youtube.com/v/WMJxmQnw01E” type=“application/x-shockwave-flash” width=“425” height=“350”> </embed> </object>

If a youtube video of a turntable of this model doesn’t show up above this text any help in figuring out how to include videos will be much appreciated.

I think I’ve managed about as long as I can sculpting on models without fingers and toes.

Okay, some real critiques: I think the sculpts are looking too rubbery, and the positions of the models look kind of painful, almost like contortionist’ poses rather than glamour poses. Some of the skin folds look too loose; like an elderly woman’s skin, rather than that of a vibrant young woman, so be careful about how much it stretches and sags. I hope that is helpful. Keep at it. :slight_smile:

I like your sculpts, they have a plasticity that really pulls it like a complete piece. :+1:

Hey, Greg this is Sean. I didn’t know you used ZBrush. But then who doesn’t these days. One day when I’m brave enough I’ll post some sculpts of my own.
Anyway, I agree with everyones elses critiques on your work, but I’m also kind of liking that the models aren’t necessarily realistic, though I do agree that the faces on a couple of your pieces need to be more appealing. With a little more work the sculpts could have a more expressionist feel rather than perfectly mimicing reality; whether it’s the standard perfect 10 type subject we see all the time or a more rubenesque subject (more realistic in my opinion).
Your work is a refeshing break from the sculpts we normally see. A little more tweaking and you’ll have a nice collection of work.