Thanks for your critiques, Sean, and everyone else’s.
This is the way learning and taking advice usually goes.
First, I do a sculpt. I work on it until I’ve just had enough of working on it. I look at it and marvel at how good it is. Then I post it. Now, at that point I can see some of the things I did wrong, and am thinking about improvements for next time, but there are other aspects of my work, and errors that I really just don’t realize are there. People critiqe me, and I feel bad about the problems they point out, and I want to defend my piece. But then, the newness of the work gradually wears off, and as I compare it to references I start to see what people meant about the problems the work had.
Thus is the cycle of learning and accepting any advice from others.
I’ve had Zbrush for a while, but I’ve only started to really get into it lately. I first took notice of it when I saw it on display at Siggraph 2002, when zspheres were new. I’d been using organica as my fun sculpting software, but the ability to block out shapes while keeping them low-polygon really impressed me.
My first zbrush sculpts were really primitive. I mean, they literally looked like cave-man art. I was making my own version of Venus of Willendorf. I guess I have my own muse. Maybe I can appeal to a niche market.
