Some tests in the latest version of Marmoset, the denoiser is great, reminds me of the denoiser in V-ray.
The final renders will be done in Unreal Engine 5, the Marmoset version doesn’t support UDIM’s so i had to apply a new material for each UDIM for the body, it also doesn’t support Xgen Alembic Hair and im using temporary eyes.
Another issue with Marmoset is that because the body was set up using UDIM’s, even though i applied a new material for each UDIM, when i turn raytracing on i get darker seam lines.