@thehand: Thanks man! Your name reminds me of A Song of Ice and Fire
@Sindo: thanks!
@piz: Thank you!
@Range_Finder: Thank you! Yep total sense XD
@industripop: Thanks man! I’m glad you like it!
@Nemes1S: Haha I’m not sure if he will be animated. I’d have to retopo for that. Since i knew the final result would be a static image I didn’t have to do that. Plus I don’t know how to animate XD.
@killfrog58: Thanks man!
@gpepper: Haha thanks! XD I hope you enjoy =)
@KelvinL: Haha thanks man. It just takes practice you’ll get good fast. =)
@tokaru: do it!! =)
@Teomaco: Thank you!
@Pteropus vampyrus: Thanks!
@Chamelion09: Thank you!
@busebberger: Thanks man I’m glad you like it =). Sorry about the concepting stage I didn’t mean to be misleading with the image =(. For the DVD we decided that focusing on the hard surface techniques was the most important. We could have included more on the torso but it was very messy business! But The method i used is still illustrated in the legs and arms and feet. XD
@Arthaven: Yes you’re correct. Concepting it may be helpful to see how people work or maybe their thought process, but it’s pretty capricious at this point for me. It’s literally trail and error. You’re right it would have needed to be a timelapse, because of all the iterations i did on it T_T.
@Killah Priest: hey dude. I set that accidentally and didn’t know I’d done so. It’s the “solo” mode on the right side. So if you set a hotkey for that you’ll be good =).
@polygonpusher: Thanks man! Ah yeah I did play sc1 quite a bit but I was very bad at it i was D- on ICCUP. But apparently D- on ICcup translates to Diamond in sc2, so a lot of diamonds are still really bad XD (including me). But it’s a fun game!!
@sahil_raptor: Thanks man! I just tried to look for the link for you as well but I couldn’t find it. Perhaps they are not selling the materials anymore? You may want to email Ryan =(
@highlander_72: You are correct it is basic ZSketch meshes all subtooled together. Thanks man I really hope you enjoy the dvd =)
@-FoOD-: Thanks man! I’m looking forward to your new stuff you’re always an inspiration to me!
@kallesh3d: Thanks man!
@benmillion: Thanks man I’m glad you like DVD. It’s nice to hear that my teaching actually teaches XD.
You are absolutely correct about sidestepping technical workflows and keeping the workflow creative in Zbrush.
The base meshes being so high poly is a bit unfortunate, but I could not find a way to keep the edges without the high poly versions. I hope to find a way soon!
The base mesh is a combo of ZSpheres and ZSketch. First I make the zspheres to about the porportions I want the model. Then I paint a VERY basic zspheres2 part for the upper arms. Then I convert that area (the upper arm) to a mesh and mirror it. Then I do the same for the shoulders, the torso etc. Basically I separate out everything that would be it’s own joint. I hope that helps!
@dylanpanther: Thanks man! Ah yes that default hotkey is N.
@KillahPreist: beat me to it! <3
@keld30: Thanks man! i Hope you enjoy it!
@jmenna: Thanks!
@Viktor Germogenov: Thank you! haha yes human anatomy is very important to master =)
@bisenberger: Thanks for the links! Those are very valuable resources.
@tomaszlanski: Haha thanks man! Ah I do have another tutorial but it covers similar techniques. It’s called Zen of Zbrush you can look it up.
@Zazzetti: Thanks man!
@Surly Bird: Thank you very much! It makes me happy to hear that people like my style of teaching. =)
@Mr. Storm: Thanks man! Haha I do need to do a sexy female robot. I find that it’s very important in the industry to be able to make aesthetically pleasing characters and the female form is a large part of that =).
@siamak_cgm: Thanks man! I’m glad you like it!