ZBrushCentral

Heavy Mech

Hey guys,
So recently I’ve worked on an eat3d tutorial for Mech sculpting. Where in the last character the focus was getting a fusion between organic and mechanical, I was trying to keep the design of this completely mechanical.

For the design, it was heavily influenced by the Marine and Firebat from Starcraft 2.

The model itself was COMPLETELY made in Zbrush. I think Zbrush now has tons of features that put it’s hard surface abilities above other packages.
For the render I decimated the mesh and brought it into 3ds max.
It was rendered in passes with Vray then composited in Photoshop.

Anyways here’s the final render:

The DVD can be found here:
http://eat3d.com/zbrush_hardsurface

Here’s a clay render of the back:

And here’s a zbrush screen-grab turnaround. I figured I’d simply put this one in one image so you’ll have to scroll sideways:

Here’s a lighting test that I really liked but didn’t get to finish of a low poly version:

I started with a very basic zsphere layout then made individual smaller meshes using zspheres2:

After that I sculpted on these meshes until I had something I liked. Here cleanliness is not important all I’m focusing on is the shapes and silhouette:

Then I started making a clean mesh from the concept sculpt. This had a lot to do with re-mesh and extraction. The tubes are made with zspheres:

Then I added details. For this character I was trying to use alpha stamps sparingly, so many of the details are small doodads here and there:

For the final render I decimated the mesh and brought it into 3ds max. I set up a very basic light setup with an HDRI and a few vray lights for use as light cards. Then I rendered out passes.

Finally I comped the passes until it was the image you see at the top.

Anyways, take care and I hope you enjoy!eat-3d-watermarked copy.jpgeat3d-back-clay copy.jpge3dfront.JPGe3d2.JPGe3d3.JPGe3d4.JPGe3d5.JPGeat3d-pose-test-5.jpgbasee3d.jpgeat-3d-concepting-008 copy.jpgeat-3d-concepting-010.JPGeat-3d-concepting-024 copy.jpgeat-3d-concepting-029 copy.jpg

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eat-3d-concepting-008 copy.jpg

eat-3d-concepting-010.JPG

eat-3d-concepting-024 copy.jpg

eat-3d-concepting-029 copy.jpg

1 Like

wow looks cool. didn’t know zbrush can completely sculpt character like this.
Amazing

wt shall i say…you know my opinion
SUPERB :+1: :+1: :+1: :+1: :+1:
Toprow :wink:

Very well done! Sculpting all of those individual pieces would drive me mad. :slight_smile:

  • BoBo

Incredible design! You didn’t do the scratches at all in zbrush?

Wow the first Eat3d I really want to buy. Heard good things about them but nothing I really needed. This will help with my dominance war entry.

awesome work! just amazing what you can do with zbrush!
hard surface sculpting is still a mystery for me. It seems to be your home. :wink:

nice one! unfortunately i don’t have any money to buy this dvd. but i would definitely. :+1:

Wowz! That’s gotta be a top row, especially since it was entirely made in Zbrush. Inspirational hard-surface work, and brilliannt texures/render! :+1:

that’s great piece, maybe the best hard surface model I’ve seen so far made in ZBrush. Top row

It is awesome - also thanks for the breakdown :+1: :+1: :+1: :+1: :+1:

Amazing, thanks for sharing.

very beautiful :slight_smile:

Top row stuff right there my man:) Great Job!

Uhm…HOLY.CRAP.

Beautifull!

My thoughts exactly, this is insane man! And in a really good way :smiley:

That’s some great work, it really looks like it was modeled and not sculpted. I think you are making your models a bit too similar all-over - they have the same amount of detailes/elements all over the surface, a little variance would be nice - some parts more detailed, some smoother/calmer/plainer/less detailed.

the rendering is superb, love the solid feel. The workflow is cool too. great work.

Superb work! :+1: :+1: :+1: :+1: :+1:

This tutorial is AWESOME !!! i must watch it

:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:

just to ask you how is the polycount of the hires model in zbrush ?

Thanks

Great job buddy :slight_smile:

This is the best finished hard-surface work from ZBrush i’ve seen to date. :+1:
i wonder what your opinion is about making hard-surface objects in ZB? do you feel it is easier to do in ZB than doing it in a traditional way i.e. in maya, max, etc?