I decided to purchase the Eat3D 1 year streaming subscription. Probably the only viable pricing point for me at the moment. However, I have a question that is somewhat related to this.
If I wanted to take this mech character and make a game model, how would I go about doing it with the different sub-tools? I would naturally first export out into GoZ and use the graphite tools to lay down the topology on top of all of the sub-tools. My question is, how would I go about bringing it back into ZBrush and replacing all of the old topology with the new topology and projecting the high-res detail.
The Project All button would work I guess, just not sure how it would work with multiple subtools. I also have tried it on other models I have done and have not liked the results, usually results in a lot of artifacting.
If Eat3D does a video tutorial on how to convert the Mech Character into a game model using the new GoZ features and all that, adopting a more ZBrush dominant workflow, I would definitely enjoy that. They do have that one with the demon looking character, but from what I understand, they use a game-topology ready base mesh, something I’m not doing since I’m starting out with ZSpheres.
Any help would be appreciated.