Head Study

This is how it ended up… although I might go back to it later and do something a bit more advanced with her later.
Hope you all like it and thanks for all the crits!
(Bigger image here!)


what can I say ? this is awsome, truly amazing !
it is so real, congrats !
fantastic work :slight_smile: :+1:

Great, Great work…
This is what top row is really about :+1: :+1: :+1: :+1: :+1:

Can’t get any more real as that i suppose congrats :smiley:

This is incredible!!! absolutely amazing! The modeling, the coloring, the texture ,the lighting, all perfect. You are truely a master. I’m a really big fan of your work. Can’t wait to see what is next from you

I can’t take my eyes of it. Really genuinly impressed. I think you may have cracked the photoreal human case open. I’m sure you will never have any trouble reaching the top in your chosen field. Thankyou for sharing.:slight_smile:

Absolutely stunning! Just one thing that i can’t keep out of my Mind: Her left Eye seems a little bit off to me. Compare the amount of eyewhite left and right to her Nose. The left eye seems a bit off. Sorry, if this has been adressed before. To me this would be the icing on the cake.

Heh, When I looked at the thumbnail she looked like a redhead. Nice headcloth! and super fine modeling! :+1:

simply GREAT!!

the best skin shader I ever seen!!!

I would love to know some more info about your process like your light settings

I would like to know where you put the mib glossy reflection (is it in the reflection weight slot of the fast skin)?

thanks a lot


Jonas, this is one of the best renders I’ve ever seen. Could you brakdown a little your lighting? (FG, environment etc.)

I really like the whole image

Wonderfull rendering!

Just curoius : is the wireframe your shown plan to be your reatime base?

Any chance you could fix us up a date, being as you know her.?

Frontpagestuff on CGT:+1: :+1: :sunglasses:

…simple awsome…

What do you think 'bout my last work, my guru?:sunglasses:
Face-study-thread: http://www.zbrushcentral.com/zbc/showthread.php?t=31752
image: http://www.zbrushcentral.com/zbc/attachmen…achmentid=24478


One tiny little thing. I find the eyballs scaled just a slight
bit too large. Therefore, the eyelids seem to lack roughly
1mm of thickness.

There seems to be somethinmg wrong with the turn of the
lower left eyelid, maybe the bend/twist is too close to the
pupil but should move just slightly towards the nose.

Positionwise, the eyes seem to be offset upwards by some
1-2 mm. Can´t say for sure, tho.

Haven´t met her in real life yet…



Or maybe it´s just the rotation of the eyes itself?

Tipping them down towards the ears maybe?

Don´t know, here´s a sample*.jpg showing some
close-up eyes -done with a friend of mine a while
back. Thanks for the clearance Katja.


(Sorry, preview disabled, since I don´t want to stir up
Jonas´ thread by suddenly having the above displayed…)



I’m reminded of when Mouse talks about the “Woman in Red” in the first Matrix movie. Makes it ironic that this figure is also wearing red. :wink:

Amazing work, Jonas!

Epidermal and subdermis maps??

Well here’s something I have to study up on!
Is the subdermis map to do with the SSS shader and body-heat???
I can’t find any info on Google about it except for this thread.
Fasinating stuff?!
Upham :slight_smile:

:+1: :+1: :+1: :+1: :+1: Good job. Wanna see more…


A little late on replying…but this is really killer stuff. Have always admired your stuff…just keeps getting better and better. I want to see that dear anne especially now knowing you might have sculpted several characters!