ZBrushCentral

Head study - Badass

Hey folkes, heres something i did sunday as a quick practice for materials and textures. Its rendered in Zbrush in separate passes for the Eye and Skin, and put together in Photoshop along with a sharpen and a color correction.

[attach=87600]Badass_06.jpg[/attach]

I was also wondering, if anyone know a way to have several materials along with textures on several subtools at the same time? Now, as soon as i import a image file, the eyes and head get the same Materials.

Edit, thumb
Badass_06Thumb.jpg

Attachments

Badass_06.jpg

realy good head JohnnyRaptor.:+1:

Hey looks good.

To get multiple textures on multiple subtools you have to basically convert the textures to polypaint. Except you cant put on different materials for each subtool, unless i dont know a way to.

To turn a texture into polypaint, have highest subd turned on and the tool that u want the texture on selected… Then go under the tools menu texture - txtr>col, this will then convert the texture onto your model. So once you have done this for all subtools the texture will be turned off in the texture menu. Hope this helps.

Greg

I like it. I think the only thing that is really holding it back from being lifelike is the eyes. AYour eyes are leaps and bounds better than mine, but the material used just doesn’t have the watery look or the hint of red veins that really make eyes come alive.

Textures looks cool…:+1: :+1:

Hey guys, thanks for all the kind comments, and it seems i cant get the correct image to be selected as a thumb on the forum page! ah! :cry:

Twitchmonkey: Yeah im struggling with the eyes, first to find a colour that suits the character, and secondly to get them to look alive and more realistic.

gb_havok: thanks for the tips! i will try this out, and i think with the new Subtool Master, its possible to put different materials on different subtools. i will try and post if it works out :slight_smile:

Rodion Vlasov, Ganesh: Thanks guys, i hope i can find motivation to the rest of the body too.

very nice model and texture , you can tell us about the settings that you use ? :smiley: :smiley:

pls, can you show us how you rendered this fella? :smiley: looks really good especially for a zbrush/ps render

Hey everyone, i gave it a try last night and managed to get several materials on the different subtools :smiley: it was pretty straight forward really with the help from the community.

import subtools
make sure colorize is turned on in Texture dropdown
import your texture for the subtool
in Texture drop down, do Texture->Color
select your material
make sure you have selected M channel instead of the usual RGB or MRGB

Now paint on your mesh and the subtool that is selected should get the material.

Repeat for every subtool and your done :smiley:
Hopefully this will help anyone else whos stuck with this!

n-drew, frebel, thanks! i will write a bit about how i did that render with my next update :slight_smile:

Hey amazing head, the skin is pretty good as well
as idea I can imagine it a little close to Bruce Willis in “Die Hard”, you know dirty, clothes worn… I think can be interesting…

nice work dude, follow working with him :smiley:

Wow iv totally forgotten about this. i just picked it up again and will have some new shots of it :slight_smile: i really plan on finishing this.

meanwhile, offtopic, heres something i made for some competition some time ago, 4 hours of work.

[attach=96715]pumbashotsjohnnyraptorqg3.jpg[/attach]
Raptor_thumb.jpg

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pumbashotsjohnnyraptorqg3.jpg

not really “badass”, it kinda reminds me of one of my old art tutors.

of course its excellent work (with out the reference to my old tutor)
the eyes seem quite close together, and theskin that flows off the nose seems quite bulgy.

Hehe yeah wait till you see it finished:) i plan on delivering on the badass part. Also, thats a good point, i shall look over the structure of the face. i feel perhaps his mouth is a bit small as well.

Wow nice work ! :slight_smile:

hey thanks dudes, hopefully tomorrow sometime i can post an update on mr badass like deliver on the promiss like. hopefully. but then again uiv also started working on an abominatino as well :smiley: so i will post that in here too!

hey folkes, heres an early progress shot of the work iv done on the body so far. im adding the musculatur as if theres no skin first to get them all in there before i make it more realistic looking and smoother.

let me know any thoughts on anatomy/musculatur. thanks

[badass_body_v2.jpg]

hey johnny! this guy is really badass! can’t wait to see updates! me wanttt! oh and the bearmanpig looks great too! keep up the good work!

cool study. Keep us updated. :slight_smile:

Hey guys, thanks for the encouragement, heres a small update, did a little more on the legs, balanced other parts and shortened the arms slightly.

keep the crits rolling [![badass_body_v3.jpg|1200x714](upload://6EUVsJC2rFzUdl8HLYdSsrEFiCM.jpeg)]

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badass_body_v3_thumb.jpg

Hey folkes, heres a small update i forced myself to do tonite. its getting to the point where im getting bored of this now :frowning:

[badass_body_v3_thumb.jpg]