ZBrushCentral

head sculpts of Unannounced game

Hi my name is Chih-Han Hsu, Concept/Character artist at Pandemic Studios Brisbane. These are some of the works I did for an unannounced game title.

The following are my hi-res zbrush head models created for baking onto ingame characters.

They’re just straight screen captures from zbrush, using the sebcesoir Skin Shader, so be easy on the rendering hope you like it.

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hi, Here are some more characters/heads for the same project done by me…
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Wow, seems like you’ve got loads of cool head there. All of them are very nice. I especially like the blond lady’s head. Neat stuff…

BTW for the eye render like in [attach=107910]mafiamanfq5.jpg[/attach] or [attach=107909]streetman2js7.jpg[/attach] can you share the material used?

I used the SebCesoir skin shader (or a variant thereof) for the skin and the generic ToyPlastic for the eyes.

They are excellent…brisbane hey nice:):)great too see some aussie works:).
Your faces are really good :)…Love the swat dude :):)…

Some really nice heads there guys.
Especially when I remember the speed at which most were made, that’s including the final ingame models too.

Hopefully I’ll get motivated enough to post some of my work in the near future, so lazy at the moment. :confused:

Cool stuffs guys!:+1: :+1:

Prolifiic! Excellent work! Top Row! Thanks for sharing! :+1:

great works !

Thank you so much for the information :slight_smile:

Great stuff man!

I do like the second one a lot. I have to say it feels like all of the heads have the ear way too far back on the skull making the jaw too elongated towards the back of the head IMO…

i think all the heads are awesome but i might have to agree with intervain about the ears. awesome job man.

Woah… great stuff! :smiley:

very cool :slight_smile:

Hey guys, thanks for all the positive replies. I totally agree with Intervain’s comment actually looking at it now :slight_smile: we did spit these heads out fairly fast, taking about 1.5~2day for each sculpt and texture, so i think there’s still much room for refinement. Here are a couple more…

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wow !
great models

Even the hair are looking good .

Are they photo painted in zbrush ?

Hasnz thanks! We go with the approach of modeling and texturing simultaneously; models look much better when model/texture merge. So we’d sculpt in the general forms, texture, sculpt secondary forms, touch up textures then refine and add superficial details. Most of the textures will be based on 3dsk reference, and the models are based on concept art.

hhssuu, thats a very interesting approach…would love to see the progression if possible. :+1: :+1:

great work, really nice detail. Didn’t know we had that many next gen game studio’s around australia, really impressive stuff.
it’d be awsome to see some wip’s or somthin like that if you got any, sounds like a good workflow you guys got (and crazy fast too :P).

all the best,
chris