ZBrushCentral

head sculpts of Unannounced game

thanks seon and nizza_waaarg, cos these were all done quite quickly there might not be that many wip files saved… i’ll see what i can find to show. I might at least put up some base mesh / gray model stuff later…

looking really good guys.

hey chih-han hsu! -haven’t seen anything new from you, since you did “tiny”.
glad to see you around.

-r

wow !
great models 5*

nice!nice!nice!!

amazing models…
awesome skin renders…

Paul

Whoa man great characters, some really cool poly painting.

abyss103: thanks man, :slight_smile: awesome and surprised you recognize my older works!
andy.chen, JiChi, PaulZB, aesis412: Cheers and respect.

As many replies has mentioned wanting to see my workflow/wip, i’ve put together a WIP collage showing various stages of my head modelling.

WIP.jpg

1A & 1B:This is the base mesh I used to start the head, we have an inhouse head-gen tool which allow us to make medium rez base meshs fast. I can’t go into the details but it spits out a 96640poly head, it also has a standard UV.

2: I start by sculpting symetrically the main characteristics and major forms…

3: … texture portions of the face. Using the texture as reference, I’ll refine the forms further more and maybe add some landmark wrinkles.

4A & 4B: texturing the hair and tiny refinements to the face.

5A & 5B: sculpting in major forms to the hair.

6A & 6B: sculpting in seconary forms to the hair. Also adding more detail to the face.

7A & 7B: final clean up and displacing pores using the texture.

The result is a head where modelling and texturing merge perfectly, giving you a more believable head. Well I believe so anyway :slight_smile: hope you like it.

=O awsome, thanks for sharing this with everyone and for the notes. Results turned out great, very cool workflow (really wanna try somthin like this :P).

all the best,
chris