
i suppose in creature creation, and character creation, one eventually has to tackle some type of head modeling, I’ve done a couple, but never really get what I want. I find that eye sockets/orbits, and eyelids are by far the toughtest thing to make, and can’t figure out how people do it with such accuracy? well anyway, this is what I’ve come up with for a base. I had some eye’s I liked, but when I marked them and recalled them, they came back with some type of funky material in the pupil, and around the iris.
as where I’ve seen people model the hair surface onto the head, I will probably paint the hair in. Anyone with leads on threads to eye socket, or eye modeling, would be much appreciated.
thanks! ps: the skin texture is from that free skin texture package going around, I had added in detail wrinkles but the material canceld it out.
peace~

