Try to make a serie of head-concepts based on a cube or zSphere.
Time 3 to 6 hours pro head. hope you like it.
Ralf Stumpf

Attachments

Try to make a serie of head-concepts based on a cube or zSphere.
Time 3 to 6 hours pro head. hope you like it.
Ralf Stumpf






nice work stumpf, you always create models that have a certain smoothness most native zbrush models seen around the forums don’t have. Are you planning to take any of these concepts a bit further?
another thing i’ve always been curious about is how you produce such nice form fitting accessories for your models in zbrush.
anyway. the concepts look good mate!
Stump is possible you share some working tips to improve our modelling skills?
You are a power stimulus¡¡¡
Congratulations
Andreseloy
i love it… can you make a tutorial video or script?? plz plz…
Outstanding work!
abxy, andreseloy, ranjr and Kerstin: Thanks for comments.
I have try to make script of a full head but it’s to great or full of errors or both, sorry.
The heads are nativ ZBrush but for the green one I model the details in Maya with a level 3 stand in. Back in ZBrush
I use the import add function to add this to the head at level 5 (you must delete all lower and higher level to use this function)
ZBrush use the same pivot and the same size as Maya when you import with >>add<<. Then I divide the whole composit to level 6.
I use the move tool to find the general form and push the polys to the front of the head to have enough substance for details.
I always use the standard brush (intensity 4-8) to build the model and the smooth brush (in the same or lower level) to smooth the mesh.
For creases I use standard sub and pinch or mask and move. Hope you understand my german english.
Ralf Stumpf
No time to make a big project, so I continue my head serie.
It’s only for fun. Hope you like it.
Ralf Stumpf


good ,i like the character, in the myth story of China, there is an deity with three eyes
reference :http://image.club.sohu.com/pic/43/95/f7c8f1eadc60af8aae3e8a4c90b49543.jpg
http://www.greatchinese.com/gods/godspict/erlangshen.jpg
Hey Stumph, Nice Cardassian. 
There is a lot to learn here, learn with one’s eyes. I’ve admired every single work you have posted. You maintain a very high standard and this thread is no exception. 
Sven
Man I admire how crisp and clean your models are even in zbrush native stuff.
I have to ask…are they the results of creases created at higher subdlevels? And of course am extremely curious as to how high a poly count at which you begin to do some of the more interesting detail stuff…add stuff not the model the lips and chin etc.
Or do you take it out and rework it then bring it back.
I just love your stuff!!
I was just readmiring the latest and now am wondering if these aren’t beta Zbrush works hahahahaa.
?
amazing stuff, although I’ve only dabbled with zbrush for a weekend, my main problem when creating a model from scratch within zbrush is the eyes. in traditional 3d packages I’d simply have a sphere in another layer and model the eyelids around it, thus conforming neatly to the eyeball, but I haven’t been able to figure out how to do this in zbrush. looking at your models, especially the last one, I’m very curious of how you solve this, do you use the multimarker thingy to add a sphere to the model, or is the eyeballs a separate object somehow? anyway, back to the art in question, I must say you are my favourite zbrush artist sofar, much due to your distinct style, evident here with these faces having very defined cheekbones, broad eyes and small jaws, sort of like a anime-esque thingy, or perhaps I should call it the “Stumpf style”. another thing I must ask is how you perform such clean lines and creases in your models, is it the pinch tool or some other technique?
great work as per usual, please spoil us some more!
tdrs: I don’t know that. It’s very interesting to see the roots.
acmepixel: Thanks
Svengali: Thanks for compliments, I remember me at your reply to my first post. You had right with the giant head.
aminuts: Your comments and questions are always welcome.
Zork: welcome on board
Thanks for kind of comments. I would like to work with the new Beta but nobody have ask me. These are ZBrush 2 works.
My technique has changed over time. In the past I make creases with the standard sub tool and the pinch tool, now I mask
a part of the mesh invert the mask, move (move tool) it out and in the direction I need and last I smooth the seams.
The Cadassian Gul has 2 Mio polys (leves 6). The overall form is done in level four and five, in level six I only make ultra fine
details and I use PM in this level. For the base I build a low-poly in Maya to maintaine the flow and the right substance for details.
The eyes are separate pieces and I use my technique to have it at the right place only at rendertime. I don’t save the composit.
(I model the eyes in Maya with the base mesh as stand in. In ZBrush I use the >>import add<< function to add the eyes to the
head at level 6 >>you must delete all lower and higher level to use this function<<) ZBrush use the same pivot and the same size
as Maya when you import. I think it is also very important to use a graphic-tablet in ZBrush to have a variable pressure curve.
Ralf Stumpf
Thanks alot Ralf!
I have tried masking and moving but think I never tried it with a high enuf poly count to make smoothing the seams a viable solution with good results. But planning ahead I can see how it could work well and you obviously are proof of that.
As for beta testing perhaps instead of waiting to be asked one should ask/ volunteer?
I know I would want you to be a tester for sure!!
Anyways thanks again for the info!!
thank you for the explanation of your workflow, so if I got it right, the eyeballs actually become part of the face model, rather than being separate objects. so you model the eyelids without the eyeball reference and then just import the eyeballs into the object? impressive, don’t think I could do that.
thanks for the info and keep up the great work!
Next in the head serie is one of my favorite character from DS9, Quark the Ferengi.
hope you enjoy.
Ralf Stumpf


Hi all,
Ralf you do an incredible work
Bye
Leo
Nice Modeling 
verry Detailed
small_orange_diamond