voxilize Yes I did notice you used both surface noise and displacement. I did make an itemized list for both processes. But for some reason it failed to resister in my mind your preference for surface noise … will take a 2nd look!
The challenge for me was to preserve the original mesh, in addition to overlaying the displacement.Which is not very easy to do, without thinking about workarounds.
voxilize, Looks Cool. Workarounds can be a Pain, trust me I know. Myself, I’ve been working on workarounds for my Programs for years to get the results I want, sometimes its easy and sometimes its impossible lol.
Using Joseph Drust’s Zsketch as a base model I applied my Greebles to it for Displacement. Textured in Substance Painter and did Color Render in IRay and a Turntable in Keyshot. Enjoy
Been Busy the past week or so getting all this stuff ready for you Guys, but I made it.
The new Greeble Pack Update as some new Features in it
-New 4K Greeble Generator
-New Opacity Output
-Updated the Resolution to some of the Greebles
-Added a Way to Add your own Greeble
-New Greeble Rotation Control
Also Created a New Product for those who dont want to make their own Greeble. The Greeble Material Set, which has 40 4K Material Sets which include Diffuse, Normal, Curvature, AO, Depth/Displacement, Shaded/Render, Material_ID, and Opacity Channels
Even Released a Free Model of my Skull.
Dang I’ve been busy this Week lol.
Go Check them out on my Gumroad Page. Thanks Again for all your Support
Hey Glenn! Thanks for the update & the tutorial! Lots of cool stuff. :)small_orange_diamondsmall_orange_diamond
re: ZBug page 5, post #68
Using Joseph Drust’s Zsketch as a base model I applied my Greebles to it for Displacement. Textured in Substance Painter and did Color Render in IRay and a Turntable in Keyshot. Enjoy
Great modeling, texturing, & rendering. I may have to have another run at Substance Painter…maybe it will “click” this time.