ZBrushCentral

Greeble Pack for Zbrush 4R7

Morbius Sounds great, Glenn! :slight_smile:

Looking forward to it (especially exporting UV’s from ZB)!

I don’t have the other software, but I have others that I can do it in anyway. And besides, I think I’m going to be playing ‘catch-up’ for awhile. Lots to learn!!

You, sir, are a wonder! Your efforts on our behalf are very much appreciated! Just like in Modoland, the old ‘hacker ethic’ is clearly not dead around here.

Many thanks!

Thanks! I’m definitely not conventional when it comes to my processes of creating stuff, always want the quickest way to accomplish something Cool.

megacal Crank up the sound! Here’s the re-make with a cool soundtrack many thanks to Morbius! ;):+1:small_orange_diamond:+1:small_orange_diamond:+1:

Great Touch with the Sound Effects.

Thanks, Glenn!

Those sound effects are very familiar…. :wink:

This Video we will be in Zbrush using Zmodeler to create Low Poly Mesh then use a Displacement Map to create the Panels, and Finally set up UV’s to export out of Zbrush to Substance Painter.

<iframe width="960" height="720" src="https://www.youtube.com/embed/DGnpn3AfPJc" frameborder="0" allowfullscreen

Alien Artifact.jpg

Download the Links Below so you can Follow Along with the Video:
https://dl.dropboxusercontent.com/u/27015792/GreebleUI.cfg
https://dl.dropboxusercontent.com/u/27015792/Greeble1024_1024.ZPR

Go to the Video Link Below to Learn more about Greeble Texture Generator:
https://www.youtube.com/watch?v=7wzVN3LfEM4

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Alien Artifact.jpg

Thanks for the new tutorials!
It’s making learning ZBrush more fun & less drudge. :):+1:small_orange_diamond:+1:small_orange_diamond:+1:

megacal Thanks for the new tutorials!
It’s making learning ZBrush more fun & less drudge. :):+1:small_orange_diamond:+1:small_orange_diamond:+1:

Your Welcome. Hope you get something out of it.

Thanks, Glenn!!

Downloading now to put into my ‘Glenn’s ZBrush Tutorials’ folder! :wink:

Looks like it’s going to be fun!! (Not to mention a good excuse to download the trial of Substance Painter!)

The alien artifact looks great !!!
Loops generated on low poly mesh (via Zmodeler) are better than loops by masks (older way).
More control over them. And, cleaner results.
Well done.

Morbius Thanks, Glenn!!

Downloading now to put into my ‘Glenn’s ZBrush Tutorials’ folder! :wink:

Looks like it’s going to be fun!! (Not to mention a good excuse to download the trial of Substance Painter!)

Your Welcome. Should have the Substance Painter one up in a few days. Give you a chance to make something Cool to take into it.

michalis The alien artifact looks great !!!
Loops generated on low poly mesh (via Zmodeler) are better than loops by masks (older way).
More control over them. And, cleaner results.
Well done.

Thank You. Its been Fun Exploring the Low Poly aspect of Things, Loving Zmodeler.

Having fun, Glenn!

Just to let you know your efforts aren’t wasted, but much appreciated!

I Greebled and generated the displacement map, and got this far in modeling tonight:

MyArtifact.jpg

It’s going a bit slower for me, since I’m working with the default UI rather than your custom one,
and sometimes takes awhile for me to locate things like ‘Double’ and ‘Delete Hidden’, etc. I thought if
I used your UI, I’d wouldn’t be locating things for myself, and I really need to find my way around.

Anyway, it’s great fun, and just thought I’d post a little progress! Looking forward to getting back at it tomorrow.

You’re an excellent instructor, too! :wink: Look what ya got me doing!

Thanks!

Looking good Morbius! :wink:

GNP1993,
when I fire up SP, it says my GPU driver is out of date (but SP seems to run Ok)

Do you use a driver updater or the Device Manager?

Morbius Having fun, Glenn!

Just to let you know your efforts aren’t wasted, but much appreciated!

I Greebled and generated the displacement map, and got this far in modeling tonight:

Looking Good Morbius. Keep it up. One Note on the Top and Bottom Ring isnt capped off, might of accidentally deleted it. I would just delete those extra edge loops and you should be fine.

It’s going a bit slower for me, since I’m working with the default UI rather than your custom one,
and sometimes takes awhile for me to locate things like ‘Double’ and ‘Delete Hidden’, etc. I thought if
I used your UI, I’d wouldn’t be locating things for myself, and I really need to find my way around.

Anyway, it’s great fun, and just thought I’d post a little progress! Looking forward to getting back at it tomorrow.

You’re an excellent instructor, too! :wink: Look what ya got me doing!

Thanks!

I should use the Default Menu and show everyone where these tools are instead of using my UI, I’ll remember that in the Future. May to do a quick Tutorial on Building a Personal UI.

GNP1993,
when I fire up SP, it says my GPU driver is out of date (but SP seems to run Ok)

Do you use a driver updater or the Device Manager?

SP should run Fine, but is always recommended to have a updated Driver, usually I use GeForce Experience to update my Driver.

Any idea why I get all the way thru the uv’s(and tweaked), texture, displace, subdiv…
But on export - import it loses the displace?

It is like it don’t export as 1 to 1 uvs, reimports with uv’s as 2.6 to 1.8 ish as before.

ps, thanks for the tutorials and sharing your process, maps and knowledge :slight_smile:
Allegorithmic’s rocking the texture world, cant wait for your tut on that one :slight_smile:

Cheers,
~Tung

Tungerz Any idea why I get all the way thru the uv’s(and tweaked), texture, displace, subdiv…
But on export - import it loses the displace?

It is like it don’t export as 1 to 1 uvs, reimports with uv’s as 2.6 to 1.8 ish as before.

ps, thanks for the tutorials and sharing your process, maps and knowledge :slight_smile:
Allegorithmic’s rocking the texture world, cant wait for your tut on that one :slight_smile:

Cheers,
~Tung

With my Experimentation in the Past, I’ve found if you use Solid Numbers in the Tiling i.e. 2,3,4 and not 1.235 2.95 4.5214 and so on the Export Trick will work on Displacements. Sorry I never mentioned that in Tutorials, its why you always see me using Solid numbers with no decimal points on my Tiling.

Here’s Hoping Zbrush 5 fixes the UV system

Cool, that worked, weird that it does that (ô¿ô)…
but cool that your trick works

Thanks :slight_smile:

Tungerz Cool, that worked, weird that it does that (ô¿ô)…
but cool that your trick works

Thanks :slight_smile:

Your Welcome! Glad it Worked

Looking Good Morbius. Keep it up. One Note on the Top and Bottom Ring isnt capped off, might of accidentally deleted it. I would just delete those extra edge loops and you should be fine.

Oops. Did not notice that! Thanks! I’ll see if I can figure out how to do that! :slight_smile: Probably because I didn’t ‘Grow’ the selection when deleting the top and bottom of the sphere? Couldn’t find the Grow button, but I know where it is now! :wink:

One other question. I noticed when I was scrubbing the random seed when I was working on the greebles, it was scrubbing REAL slow, and was all jerky - unlike yours moving nice and smooth. I did some research, and found the ‘Mem’ slider under Preferences, but can’t find an explanation (even in the Docs!) for usage. I’m on a Mac with 16 gig ram, and run HUGE multi-million poly models in Modo with no problem. In ZB, it was working fine when modeling. Smooth as silk. But working on the greebles was slower than heck.

The Mem slider goes up to 4096, but I don’t know what that means, and can’t find an explanation. It was set at what I guess is default @ 256. Is the slider supposed to represent a percentage of available Ram? I have no idea. Doesn’t seem like 4096 would represent a percentage, but I can’t find a single piece of information about it. I’m assuming that means 4 gig Ram?, in which case I should crank it all the way up? I’m running the 32-bit version of ZB btw.

Any suggestions?

Thanks!

Oh boy, that radar dish is a bear!

Nothing like a good challenge to brighten the day! :slight_smile:

One other question. I noticed when I was scrubbing the random seed when I was working on the greebles, it was scrubbing REAL slow, and was all jerky - unlike yours moving nice and smooth. I did some research, and found the ‘Mem’ slider under Preferences, but can’t find an explanation (even in the Docs!) for usage. I’m on a Mac with 16 gig ram, and run HUGE multi-million poly models in Modo with no problem. In ZB, it was working fine when modeling. Smooth as silk. But working on the greebles was slower than heck.

It still slows down on my PC. Greeble 1-3 run pretty smooth, but 4-6 have more geo so it slows down a bit and I have 16 GB of RAM on my PC, so its not just you.

The Mem slider goes up to 4096, but I don’t know what that means, and can’t find an explanation. It was set at what I guess is default @ 256. Is the slider supposed to represent a percentage of available Ram? I have no idea. Doesn’t seem like 4096 would represent a percentage, but I can’t find a single piece of information about it. I’m assuming that means 4 gig Ram?, in which case I should crank it all the way up? I’m running the 32-bit version of ZB btw.

I believe that is the Compact Memory Slider, which Zbrush will compact the memory every once in awhile and store on hardrive to free up space for RAM. You should try 64Bit its really stable and itll use all your RAM instead of 4 GB.

Morbius Oh boy, that radar dish is a bear!

Nothing like a good challenge to brighten the day! :slight_smile:

Had to Challenge myself with that one to see if I could get ArrayMesh to do what I wanted it to do for me.

hi Glenn , wanted to drop you a note to say am enjoying your tuts. … as a new user i am somewhat lost and am watching a lot of the ones out there ,a good portion of which move way to fast , yours slow things down quite a bit and explain things a bit more than a lot of them … as someone who generally doesn’t go for most tuts due to the speed of them its nice to come across some that i can find useful for a change …thought you might like to see what i managed to come up with on my first try out … i sent it over to daz and used it … thanks a bunch for making this a bit easier to learn … Mikegotta-go-.jpg

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gotta-go-.jpg

msm903 nice
hi Glenn , wanted to drop you a note to say am enjoying your tuts. … as a new user i am somewhat lost and am watching a lot of the ones out there ,a good portion of which move way to fast , yours slow things down quite a bit and explain things a bit more than a lot of them … as someone who generally doesn’t go for most tuts due to the speed of them its nice to come across some that i can find useful for a change …thought you might like to see what i managed to come up with on my first try out … i sent it over to daz and used it … thanks a bunch for making this a bit easier to learn … Mike

Your Very Welcome. Thanks for Stopping By and showing us your Results. Keep it up, the more you Practice with Zbrush, the Easier it gets.