Hi
when I GoZ a subtool from zbrush to maya it starts another maya and open the object.
I’m on xp64 and work on maya 2011 x64.
No problem here on xp32 and maya 2011 x86.
Is there a workaround?
Thanks
My mistake…
I installed it too quickly, leting the current user’s rights limited (as i’m still working with xp am not used to be somewhat limited…).
Great release!
wha…? don’t get it… can you explain what exactly you done to solve this problem? have the same problem
Hi,
I have just the same problem on Windows 7, but I do not understand how you solved that problem. Did you install and/or open the program as user or administartor or what do you mean ???
The problem is that when I want to test it my request code chages and the whole activation ado is a pain in the neck.
Best, WriteBrush
I am having the same issue, not sure what to do.
Same with maxdesign2011… hope somebody can give a clear answer 
I created a ticket with the support center, will paste in Q&A once I have a response.
Cheers,
MC
It can be solved by updating the usersetup.mel. Zb installer updates the one in the program dir, you need to modify the one in the Documents/maya[version]/scripts by adding the line :
eval (“source “c:/program files/Mayaxxxx/scripts/startup/GOZScript.mel””);
If all is correctly set up, you should see a Shelf named GOZ, if not, the script hasn t been sourced.
Personaly, I moved both above mel in my documents/…/scripts folder (modifying the path in the eval statement accordingly) and it runs well now
Tried that and sending over geometry from Maya works fine, but when I send it back from Zbrush, it still opens a new instance of Maya.
I tried pid’s solution to no avail. While i did source the script, zbrush complained of a lack of permissions when installing GoZ, even when I ran it as administrator; as a result my maya 2009 can send to zbrush, but whenever I GoZ from ZB it starts another instance of maya instead of opening in the current one. Any ideas?
I did not get any permissions messages from Zbrush during installation, but am having the same issue. So I am not sure it is that.
The OP had that problem and solved it by giving permissions, did yours install properly the first time or did you have to source the GoZscript.mel (or similar) manually?
When I first installed GoZ, I had to move the shelf script from the user directory into the Maya documents, so yes I did have to do some stuff manually. I have since reinstalled it a few times, but still the same multi-instance problem.
After making sure the maya folder was not read only and reinstalling GoZ, I found out that it only launches new instances when I run Zbrush as a non-admin account. While it does work properly when run as administrator, I normally use a power-user account and it would be nice to see a better solution that can be run on non-admin accounts.
That did not work for me either, I am going to try a full Zbrush reinstall and see what happens.
I just got it working with Maya without multiple instances, on 64bit Vista.
First, the GoZ shelf didn’t appear until I moved:
C:\Users\Public\Pixologic\GoZApps\Maya\shelf_GoZBrush.mel
into:
C:\Users\yourName\Documents\maya\2011-x64\prefs\shelves\
Then to get rid of the multiple instances I added:
eval (“source “C:/Program Files/Autodesk/Maya2011/scripts/startup/GOZScript.mel””);
to userSetup.mel (thanks pid18000!). This file lives in:
C:\Users\yourName\Documents\maya\2011-x64\prefs\scripts\
It’s working perfect now.
Well… now works fine (after dancing with tambourine around computer). But sure that my way is not the best solution, but it WORKS anyway =). Just DELETE userPrefs.mel in your maya folder in your documents and if it will works for you to then join to me with question to developers “WTF&HOW FIX THAT?” =)
oops. error %(. delete userSetup.mel (!) in documents/user/maya/scripts/…
Wow works perfect :eek:
yes that will work but if you have customized your maya startup, you’ll loose it^^