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GoZ Installation and issues - Manual install

Hiya,

I tested out GoZ interop with Maya 2013 and ZBrush 4r3 and sending from ZBrush to Maya worked fine but Maya to ZBrush doesn’t.

Here is the error thrown in ZBrush:
IMPORT ERROR
Missing Face data
Operation Canceled

I traced the problem to a new flag in 2013 that is added in the .ma file (-ch) that is exported by GoZ. I tested out a polyTorus and here are the results:

2012
Line 352 setAttr -s 400 ā€œ.fc[0:399]ā€ -type ā€œpolyFacesā€

2013
Line 352 setAttr -s 400 -ch 1600 ā€œ.fc[0:399]ā€ -type ā€œpolyFacesā€

I removed the ā€˜-ch 1600’ from the 2013 file and imported it into ZBrush without issue. Very annoying! Anyone else having an issue?

-Nick

Hey Nick,

I, too, am experiencing the same issue. Just upgraded to Maya 2013, let it copy my prefs from 2012 (the ZBrush shelf and GoZ plug-in loaded up just fine) but i’m getting the same error when attempting to go from Maya -> ZBrush 4R3

Hopefully we’ll get a fixed plugin soon?

EDIT I forgot to mention that I was interested in using GoZ so that I could preserve Maya’s crease edges.

-Steve

Hi Steve,

Yep, I use GoZ for the same thing. Not sure about the ETA of a compatible GoZ as Maya 2013 just came out and a lot of people probably aren’t using yet. I made the switch because a bug was fixed in another area of Maya that I need to use and I figured I would give all my most used scripts a quick test. When people really get going with the new Maya I think the forum will fill up with people with the same issue. I am just wondering what else the updated .ma format is going to break… I think I will send a support ticket to Pixologic even though GoZ is a plugin and hope a fix comes soon. Maya 2013 is running nicely for me so far, would be good to transition sooner rather than later.

-Nick

Hi folks. This just in.

tchoa wrote, ā€œSeems that ZBrushCentral has been down for a few hours…
So, with some delay, here’s my post about Maya 2013 ascii file backward compatibility & GoZ fix.
Let me know if there are issues.ā€

I’m now getting a ā€œ// Error: line 1: Cannot find procedure ā€œshelf_GoZBrushā€.ā€ error.

I’m stuck.

Fixed shelf by just copying saved maya 2012 ā€œshelf_GoZBrush.melā€ into 2013.
But now it gives 2 err messages when back in ZBrush.

IMPORT ERROR

Missing Face Data.
Operation Cancelled.

Error encountered while importing a file.

GOZ to 3dsmax.jpg

i get this error when i use GoZ to 3dsmax 2012 64
it works when i send it to Maya and Photoshop just not 3dsmax can someone help. I uninstalled and reinstalled both.
:cry:
I am running:
Windows 7 64
Zbrush 4R3

Attachments

GOZ to 3dsmax.jpg

EDIT: Found the solution was to press the little ā€œRā€ button next to the GoZ buttons. Hope this helps others in the future

Hey guys, I installed sculptris beta the other day to mess around with it.
I had tried to test the GoZ function it has, but it had caused an error and not worked, although it HAD launched Zbrush.

The issue is that I’m now working on a new piece in ZB, and need to send a mesh to Max for some GoZ work. But GoZ now ONLY tries to send it to Sculptris.

I have tried the following, to make it release this behavior:
-Selected Sculptris path as ā€œnot installedā€
-Uninstalled Sculptris completely
-Cleared GoZ Cache files
-RE-installed max files
-RE-installed GoZ entirely, from Zbrushcentral download version.

Nothing works, and when pressing GoZ it now only causes the old Sculptris GoZ folder to open up followed by an error message, obviously.

Please help me out, to get this function working properly again without a full reinstall of ZB…
Thanks.

Good day…

When I send model from ZBrush to Max 2009 by GoZ , it orientation incorrect.
It rotate on 90 degree on X axis.
Using Preferences>ImportExport not help.

Help

Are you using the GoZ integrated in ZBrush 4R3 ?

Yes

Am seeing that whenever I send something from Maya to Zbrush 4r4 using GoZ a lot of the UVs end up bunched up at the 0-0 point. This happened with Maya 2012 and 2013, so it leads me to believe that the problem lies with the new version of Zbrush. Yes, I have tried to delete the GoZ mel file and force reinstall. Nothing seems to work. 4r4 is kinda unusable until this is resolved. On Windows btw.

Anything new on this?

For 3DSMax, check the OBJ Import preferences, if you don’t have an axis orientation change. GoZ is using the Max OBJ I/O.

For Maya, the bug has been fixed and a new GoZ will be available soon (with other minor fixes).

hey

my question: did it work with ps cs6 too?
i’ve zbrush4 and win 7. it works with 3dsmax 11, but i’m getting (in zbrush) an error when i’m trying to install goz for ps. but i got the goz button in ps XD
i tried running zbrush as admin, didn’t work -> same error again.
i already tried the manual installation. same again:

ā€œAn error occurred during installation.
One possible cause could be unsufficient permissions in target application installation folder.
Please run ZBrush as an administrator and try again to install the GoZ application!ā€

Now i was wondering if it already works with cs6 XD
perhaps someone could help me? ^^’

lg,
kiyo

Photoshop CS6 Extended isn’t supported yet for GoZ.

Your error is because GoZ can’t write in some folders. The cause is perhaps you are running ZBrush as an administrator or Photoshop as an administrator. Both shouldn’t be run as an administrator.

ah that’s a pity
so it’d not work with cs6 yet… damn XD
ok, thx u

EDIT:
ok, i thought i should write u this:
it’s working now fine and it works with photoshop cs 6 :smiley:
one of the installationfiles was deleted by my firewall XDD that was the problem!
i put everything in the plug-in folder and now it works :lol:
great thing!

Hi my GoZ works fine and when i imported the model with the maps into maya i can see the displacements are correctly working in my viewport’s High Quality Real time rendering mode. However when i render an image with mental ray it does not show the same and distorts the model. How come i can see it correct in viewport but not in a rendered image. Does anyone know how to fix this?

Dear Totyo

I have problem with GOz to 3D max 2013.

  1. when I’m GOz-ing my object from zbrush to 3d max 2013, it can’t work. it work until auto launch 3dmax only, but there is some warning box named (max script auto load script error), says : ā€œruntime error : cannot resolve type : send event to Max:my event receiverā€. and 3d max not show any object on it.
  2. but its work when I’m GOz-ing 3d max object to zbrush, show object perfectly.

I’ve re instal plugin in recent release, I’ve try force re-install and direct to correct path on 3d max, but still not help, please help me to resolve this mr totyo,

Does this error appeared suddenly or it is after an upgrade of ZBrush (from 4R5 to 4R6), or after installing a new 3DSMax version?

correct… that happen after change to r6 from r5 sir…