ZBrushCentral

Gotferdom's Sketchbook

Quick update from the sculpting during today’s lunch.
Twitch_Lol3.jpg

Pretty much done with the sculpting of Twitch, Starting the posing with an early version of his crossbow and environment.
Twitch_Lol4.jpg

Attachments

Twitch_Lol4.jpg

Today, i have been working a bit more on his pose, the composition and the overall look of what the final illustration should look like in Keyshot and Photoshop.
Next, i will be finishing his crossbow and the environment before moving on the texturing.
Twitch_Lol_121018.jpg

Attachments

Twitch_Lol_121018.jpg

Started the first pass of texturing in Substance Painter and rendered the low poly version in Keyshot.
Twitch_Lol5.jpg

Attachments

Twitch_Lol5.jpg

First pass of texturing for Twitch’s crossbow. Texture in Substance Painter and render in Keyshot
Twitch_Weapon_231018.jpg

Attachments

Twitch_Weapon_231018.jpg

He’s aliiiiive…happy Halloween everyone.
Pretty much done with the skinning of Twitch, here’s a quick preview of him finally moving.

<iframe width=“853” height=“480” src=“https://www.youtube.com/embed/xqM3w9ntGdo” frameborder=“0” allow=“accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture” allowfullscreen="">

Just imported Twitch into Sketchfab. Now for some adjustment and he should be ready to publish soon
Twitch_Sketchfab.JPG

Twitch, the plague rat is now live on Sketchfab.
I had started this character a few months ago for the Riot games contest and never found the time to finish it.
I will now make another still version render with Keyshot.
Modeling and sculpting with 3dsmax and Zbrush, texturing with Substance Painter and Photoshop

<div class=“sketchfab-embed-wrapper”><iframe width=“640” height=“480” src=“https://sketchfab.com/models/0eb669ede65340eaa24015d554d1a023/embed” frameborder=“0” allow=“autoplay; fullscreen; vr” mozallowfullscreen=“true” webkitallowfullscreen=“true”>

<p style=“font-size: 13px; font-weight: normal; margin: 5px; color: #4A4A4A;”>
<a href=“https://sketchfab.com/models/0eb669ede65340eaa24015d554d1a023?utm_medium=embed&utm_source=website&utm_campaign=share-popup” target="_blank" style=“font-weight: bold; color: #1CAAD9;”>Twitch, The plague rat - League of Legends</a>
by <a href=“https://sketchfab.com/gotferdom?utm_medium=embed&utm_source=website&utm_campaign=share-popup” target="_blank" style=“font-weight: bold; color: #1CAAD9;”>GregoryStoffel</a>
on <a href=“https://sketchfab.com?utm_medium=embed&utm_source=website&utm_campaign=share-popup” target="_blank" style=“font-weight: bold; color: #1CAAD9;”>Sketchfab</a>
</p>
</div>

Here’s the illustration version of Twitch, the plague rat from League of Legends.
I have used the game model i have made previously, posed him and paint over in Photoshop.
Hope you like it.
Twitch_LoL_Final_HD.jpg

Attachments

Twitch_LoL_Final_HD.jpg

Happy new year everyone!
I’m back working on the TurboSquid with the theme DystopiaUtopia.
Models, uvs and pose for the background characters are done, Here’s some wip of the futuristic-vr-zombies-thing
Wip2_020118.jpg
Wip1_020118.jpg

Attachments

Wip2_020118.jpg

Wip1_020118.jpg

I wanted to get a bit more things done with my Twitch model from League of Legends.
Here’s a quick animation made in 3DsMax and rendered in Unity.
This animation was basically a test for rendering an animation in realtime using Unity and their Hight definition render pipeline.
Hope you like it.

<iframe width=“1280” height=“720” src=“https://www.youtube.com/embed/kUsSusgsRnM” frameborder=“0” allow=“accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture” allowfullscreen=""></iframe>

Moving on from Twitch and back working on my robot bust which is going to be integrated in the cyberpunk illustration i’m currently working on.

As usual Zbrush,3dsMax and Substance Painter. This time the rendering has been made in Marmoset Toolbag.

<iframe width=“1280” height=“720” src=“https://www.youtube.com/embed/MKhOEgiThCQ” frameborder=“0” allow=“accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture” allowfullscreen=""></iframe>

Work in progress of the texturing on the humans for the my dystopian cyberpunk illustration. Not too much detailed as they will be mainly in the background.
Texture in Substance Painter and rendered in Marmoset Toolbag.

Uploaded the robot bust on Sketchfab

<iframe width=“640” height=“480” src=“https://sketchfab.com/models/4a18290797884820b6bd9762f74d9510/embed” frameborder=“0” allow=“autoplay; fullscreen; vr” mozallowfullscreen=“true” webkitallowfullscreen=“true”></iframe>

[COLOR=#4A4A4A]
Robot Bust
by GregoryStoffel
on Sketchfab

Starting to put everything together in Unity and playing with the lighting/mood. Still working on the shaders in Unity, especially for the “Screens/lights” and the robot bust hologram.

Still work in progress on my dystopian illustration. Modified the lighting, worked a bit more on the shaders and add some more details. Render straight out of Unity

Finished “Dystopia”
My latest test rendering out of Unity with HDRP.
Models created in Zbrush, 3dsMax and Substance Painter.
Little color grading has been added in Premier.

<iframe width=“1280” height=“720” src=“https://www.youtube.com/embed/TG_dv_44sX8” frameborder=“0” allow=“accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture” allowfullscreen=""></iframe>

Sharing a new wip i m currently working on,something different than what i usually do, a realistic game ready model of a riot police officer. Working on detailling the cloth and armor. The shoes are still very wip.Riot_Police

for me your ganondorf feels off compared to the game, but still look okay.

Totally agree with you. To be fair i have scultped this model about 4-5 years ago :wink: i should definitely redo it.