nice one!
reminds me of my own centipede ^^
Thanks Wethand…oh wow, yes you re right, it’s a very similar idea, great work from on yours too
Found some time during my lunch breaks to participate to the Allegorithmic contest about texturing this character in Substance Painter.
Her’s my entry: Meet Commander MAT17
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Very nice
Just uploaded this little guy to Sketchfab as well.
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While i’m still working on the sculpt of Captain Williams, here’s the first render from the textruring of Jimmy in Substance Painter.
A little break from Captain Williams and Jimm. Here’s an update on my other personal project, Doc Emmett Brown-Christopher Lloyd from Back to the Future 2.
Update on my Doc Emmett Brown / Christopher Lloyd from Back to the future 2.
Next step will be working on the hair and adding the fine details on the skin and cloths
Hi everyone,
Here’s my latest image : Captain Williams and Jimmy.
In addition of the final renders, i have made a few clay renders in Keyshot.
Hope you like them.
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The 3 parts timelapse of the sculpting process of “Captain Williams and Jimmy” are now live
<iframe width=“1280” height=“720” src=“https://www.youtube.com/embed/knEi3CVpOH8” frameborder=“0” allowfullscreen="">
<iframe width=“1280” height=“720” src=“https://www.youtube.com/embed/2M6_omKp4kU” frameborder=“0” allowfullscreen="">
<iframe width=“1280” height=“720” src=“https://www.youtube.com/embed/Op2kK9Mtw6A” frameborder=“0” allowfullscreen="">
Besides working on Doc Emmett Brown, i’m doing some head studies during my lunch break. Zbrush, Substance Painter and rendered in Marmoset Toolbag.
Hi everyone,
Here’s what i have been working on for the past month:
Doc Emmett Brown from Back To The Future , tribute to one of favorite movie and character.
Sculpted in Zbrush, texturing done in Substance Painter and rendered in Vray. The hair have been done with Ornatrix.
hope you like him, i sure had a lot of fun working on this image
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Continuing working on my head studies. Working on the hair in my free time. Zbrush, 3dsmax,Substance Painter and rendered in Marmoset Toolbag.
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Here’s my head studies uploaded on Sketchfab. On other news, i have entered the Turbosquid contest and will share what i’m working on very soon Hope you like them.
Time for a new project. The Great One Cthulhu, going for a realtime scene. Retopology and UVs done now back in Zbrush for some more fun.
First image is the first sculpt done a few days ago.
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Update on the sculpt of my Cthulhu
I’m still working on my Crocodine from Dragon Quest during my lunchtime at work. Here’s an update of the work in progress of the texturing made with Substance Painter rendered in Marmoset Toolbag.
Hopefully, next update will be close to be the finished model.
Starting to put the scene together in Marmoset toolbag. Finish product will let you go around in realtime. More waves, splashes, finish the texturing, tweak the pose and colors,…still quite a lot to do.
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My realtime model of Crocodine from the anime “Dragon Quest Dai no Daiboken” is now complete.
It has 46.8k polygons and 3 sets of textures for the body/head, Armor and axe.
Still image rendered in Keyshot, some shots in the presentation video made in Marmoset toolbag as well as the model inside Sketchfab.
Made with Zbrush, 3dsmax and Substance Painter.
Hopefully, it will bring back some good childhood memories for a few of us
Hope you like it
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Digged up this old wip that i haven’t had the time to finish.
Twitch from League of Legends. Retopology and UVs done, about 36k polys and now sculpting the details in Zbrush of course.