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GoMax

Hi Norman, thanks dude, this is working great here! Really thanks for your time and effort into this! It looks much more robust now than in v1.0 when i first tested.

If i get any of the problems the guys are experiencing i will report it here, for now i have imported my mesh from zbrush, remade some topology, deleted some poligons and reimported it with no problems… but did this on the lower subdivision.

Allright, I tried at home, same softwares and it works perfectly. The only difference is that I am running windows xp 32 at work and 7 home 64bits at home…

The export works like a charm, a cool feature would be to increase the edge bleeding when you generate the textures so you do not see the seems in Max.

I hope you will be able to find a solution to our problem.

Anyway, fantastic job, 10000 thanks :slight_smile: :+1:

after found this script and been tracking this thread, I finally decided to try this out. I have tried it with max 2009 and Windows Seven 64, here are my comments:

  • works perfectly, no crashes (so far) :+1:

  • it add the zbrush material to the model in max. point to the script :+1:

  • it fix the broken uvs(annoying stuff). big point to the script :+1:

  • some times it try to import from zbrush and for more than 1 min it doenst happen, doenst crash though and it can be canceled. :warning:

  • I have found the same problem that people have talked about. The very small range of the move brush in zbrush. And I tried a lot of situations with both, model that has passed through Zbrush and brand new one. This problem has happened on this particular situation:

> open max > import the model
> open zbrush 3.5 R3. It will load the Polyshpere_1 tool
> without drop/release the Polyshpere_1 in zbrush, back in max select the model and hit “To Zbrush”. It will replace the Polyshpere_1 with the model coming from Max.

Here is when the problem apear. The model comes too big (dont know why) and the move brush work with a very limited range.

look like it matter for the move brush. Im just guessing, but look like the move brush has certain amount of range that doesnt follow the size of the model. It means that if your model is too big the range gonna look very limited, as well as if you model is too small, the range gonna be huge, and you prolly not gonna notice the diference on this case.

You can try this just playing with the size slider in the deformation pallete. Set the slider to “100” 10 or 20 times positive or negative and you gonna have this problem.

Anyway, for me this problem just happened on that situation that I mentioned. So my sugestion to who is getting that is when the Polyshpere_1 tool loads up, select another tool or the SimpleBrush right away. if you just drop the tool on the canvas, but the tool is still selected in the tool pallete, the problem still gonna happen.

Just to make note, this problem doesnt happen when I tried to import the model directly in zbrush, in the same situation.

Continuing…

  • it doesnt keep the smoth groups :-1: (dont know if its possible, no big deal then)

One more comment: would make more sense to me to have a button “GoMax” in Zbrush and another button “GoZbrush” in max, instead both in max.

Awesome Script after all! Thanks and cograts for the work!

Well, thats it for now, sorry if it was long! |o|

CYA

Yes, I noticed that as well, is it at all possible to change this within Zbrush?

Hmmm interesting… If it only happens in that case, I can change the zscript so that, if you have the polysphere activated it clears the canvas and imports the obj as usual.

Not at the moment, seems to be too advanced for my zscript capabilities.

This makes total sense, I have not looked into this… If it’s possible to launch bat files from zscript it might be very possible to do this, although I can think already of a couple of problems I would encounter… But I will look into this!

And thanks hendriquedw for the feedback!!

well, just clearing the canvas wont work, you have to select another Tool or the SimpleBrush. Otherwise the Polyshpere_1 gonna be still selected in the tool pallete and the model gonna be imported there. I would like you to test that situation, just to make sure.

thats fine, I mean, I never expected to have SG after importing from zbrush anyway. Doest that can crease the SG areas when sending to Zbrush?

It was just a sugestion you know, but if you know you can have problems, better to keep in a way that works! |o|

I’m not seeing a button to send it over to max. What am I missing here? on the video it looks like you click the displace brush and then it exports?

In order to place the icons on your toolbar, run the GoMax.ms file atleast once, from Maxscript/Run Script.
Then go to Customize/Customize User Interface
Toolbar/ and select “Norman3D” under categories. And drag and drop the buttons to the toolbar :wink:

Ahh is there no button in ZB then? I got it to work in max but how do you send it from ZB to Max?

There are 2 buttons in Max

ZB -> Max
and
Max -> ZB

:wink:

I could have a button in Zbrush, but I would need to be able to access the dos command from zbrush, which is not possible, as far as I know.

Ok, both issues are fixed now, you’ll see them for the next release :wink:

jajaj macho! Que soy español :stuck_out_tongue:
por cierto, ya lo tengo arreglao pa la proxima version :wink:

all right, I tried at work now, with max 2009 and windows vista 64

it didnt work! It doesnt import or export, doesnt crash though, but nothing happens.

wonder whats the problem since at home works well.

what didn’t work?

nevermind, its working now |o|

Hi Norman,

I do not know if you are aware of a export bug in zbrush that mess with the scale of the tool, i am at the Modern Game Character workshop from CGSociety, and lots of people are experiencing this issue, and so do I, and i was using GoMax for my workflow, and the guys there were not, so it is not a problem with the script, but a problem within zbrush 3.5 r3

The problem is… i made my first basemesh in 3dsmax, 1.80 meters tall. Then i sent it to zbrush via GoMax… started working on it, created some subtools extracted from the base mesh… ok, but when i broght it to 3dsmax agai so i could create some clothes etc, the base mesh was like 0.02 meters tall.

Everybody at the workshop are having problems with this issue, and the instructor too at his job… and probably a lot of guys here as well…

Jonathan, the instructor is searching for a workaround this, but no success, but he posted it at the workshop, maybe it might help address the root of the problem… it seems that it has something to do with the scale slider at export in tools menu:

Jonathan wrote:
found this on the Pixlogic website:

Select a different tool, such as the Simple Brush.

Import your original model again.

In the Tool>Export menu, note the values for the Scale and Offset sliders.

Select your problem SubTool and set the Export sliders to match the original.

Export your model and then import it again.

This will reset the scale and offset to the correct values for the model.

JAJAJA

Yo que se…por aqui escribes muy bien, y luego tu pagina web… :stuck_out_tongue:
Te voy a mandar un privado luego, para hablar contigo

Por cierto, genial tu trabajo :smiley: este GoMAX es la caña

…y yo intentando hacerme entender en inglés…que vergüenza :stuck_out_tongue:

I fixed my Zbrush crashing : I had to manually create the Library folder in the Material folder as well as to remove the read only for all the directories.

It worked like a charm after that :slight_smile:

Hey Norman,

Thank you for GoMax!

What is the name of the song in the youtube video?

Andre: Try setting the Import Scale to 100 and xyz offset to 0. I made a macro that does this on startup to keep scale consistent with Max and Silo.

Eres un maquina, que mal aprovechado te tenian por cierto sitio.

Un saludet! Lo pruebo esta misma tarde.

Cheers!

I will have a look at the problem, let’s see what I can do…

Cool! :slight_smile:

The song is Pogo by Digitalism :wink:
And I think the import scale to 100 trick does not really fix the issue, since there are still inconsistencies when export/importing between applications.

jejej gracias tio! :wink:

Un abrazo!