Hi Norman,
I do not know if you are aware of a export bug in zbrush that mess with the scale of the tool, i am at the Modern Game Character workshop from CGSociety, and lots of people are experiencing this issue, and so do I, and i was using GoMax for my workflow, and the guys there were not, so it is not a problem with the script, but a problem within zbrush 3.5 r3
The problem is… i made my first basemesh in 3dsmax, 1.80 meters tall. Then i sent it to zbrush via GoMax… started working on it, created some subtools extracted from the base mesh… ok, but when i broght it to 3dsmax agai so i could create some clothes etc, the base mesh was like 0.02 meters tall.
Everybody at the workshop are having problems with this issue, and the instructor too at his job… and probably a lot of guys here as well…
Jonathan, the instructor is searching for a workaround this, but no success, but he posted it at the workshop, maybe it might help address the root of the problem… it seems that it has something to do with the scale slider at export in tools menu:
Jonathan wrote:
found this on the Pixlogic website:
Select a different tool, such as the Simple Brush.
Import your original model again.
In the Tool>Export menu, note the values for the Scale and Offset sliders.
Select your problem SubTool and set the Export sliders to match the original.
Export your model and then import it again.
This will reset the scale and offset to the correct values for the model.